Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS by Darren Alton, mentored by Sam Lantinga --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403188
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@ -409,9 +409,9 @@ SDL_GetSurfaceBlendMode(SDL_Surface * surface, int *blendMode)
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return 0;
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}
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switch (surface->map->info.
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flags & (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD |
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SDL_COPY_MOD)) {
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switch (surface->map->
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info.flags & (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD |
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SDL_COPY_MOD)) {
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case SDL_COPY_MASK:
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*blendMode = SDL_TEXTUREBLENDMODE_MASK;
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break;
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