Final merge of Google Summer of Code 2008 work...
Port SDL 1.3 to the Nintendo DS by Darren Alton, mentored by Sam Lantinga --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403188
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123 changed files with 6082 additions and 388 deletions
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@ -596,8 +596,8 @@ D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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result =
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IDirect3DDevice9_UpdateTexture(renderdata->device,
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(IDirect3DBaseTexture9 *) temp,
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(IDirect3DBaseTexture9 *) data->
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texture);
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(IDirect3DBaseTexture9 *)
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data->texture);
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IDirect3DTexture9_Release(temp);
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if (FAILED(result)) {
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D3D_SetError("UpdateTexture()", result);
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@ -805,9 +805,8 @@ D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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}
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result =
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IDirect3DDevice9_SetTexture(data->device, 0,
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(IDirect3DBaseTexture9 *) texturedata->
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texture);
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IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
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texturedata->texture);
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if (FAILED(result)) {
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D3D_SetError("SetTexture()", result);
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return -1;
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