Added some debug output to loopwave.c

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404001
This commit is contained in:
Ryan C. Gordon 2009-10-10 06:32:11 +00:00
parent e1d8dd9b8a
commit edf88f55b0

View file

@ -64,9 +64,14 @@ poked(int sig)
done = 1;
}
#define NAMESIZE 32
int
main(int argc, char *argv[])
{
char name[NAMESIZE];
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
@ -101,9 +106,15 @@ main(int argc, char *argv[])
SDL_FreeWAV(wave.sound);
quit(2);
}
SDL_PauseAudio(0);
/* Right now we're using the 1.2 SDL_OpenAudio(), but if we move to the
1.3 device enumeration version, we shouldn't hardcore device id #1 for
SDL_GetAudioDeviceName(), below. */
printf("Using audio driver: %s\n", SDL_AudioDriverName(name, NAMESIZE));
printf("Using audio device: %s\n", SDL_GetAudioDeviceName(1, 0));
/* Let the audio run */
SDL_PauseAudio(0);
while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING))
SDL_Delay(1000);