diff --git a/src/render/opengl/SDL_render_gl.c b/src/render/opengl/SDL_render_gl.c index 77248e421..279652f12 100644 --- a/src/render/opengl/SDL_render_gl.c +++ b/src/render/opengl/SDL_render_gl.c @@ -1233,7 +1233,6 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 pixel_format, void * pixels, int pitch) { GL_RenderData *data = (GL_RenderData *) renderer->driverdata; - SDL_Window *window = renderer->window; Uint32 temp_format = SDL_PIXELFORMAT_ARGB8888; void *temp_pixels; int temp_pitch; @@ -1253,7 +1252,7 @@ GL_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, convert_format(data, temp_format, &internalFormat, &format, &type); - SDL_GetWindowSize(window, &w, &h); + SDL_GetRendererOutputSize(renderer, &w, &h); data->glPixelStorei(GL_PACK_ALIGNMENT, 1); data->glPixelStorei(GL_PACK_ROW_LENGTH, diff --git a/src/render/opengles/SDL_render_gles.c b/src/render/opengles/SDL_render_gles.c index 920b35fb0..0ec21da07 100644 --- a/src/render/opengles/SDL_render_gles.c +++ b/src/render/opengles/SDL_render_gles.c @@ -1006,7 +1006,6 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 pixel_format, void * pixels, int pitch) { GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; - SDL_Window *window = renderer->window; Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888; void *temp_pixels; int temp_pitch; @@ -1022,7 +1021,7 @@ GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, return SDL_OutOfMemory(); } - SDL_GetWindowSize(window, &w, &h); + SDL_GetRendererOutputSize(renderer, &w, &h); data->glPixelStorei(GL_PACK_ALIGNMENT, 1); diff --git a/src/render/opengles2/SDL_render_gles2.c b/src/render/opengles2/SDL_render_gles2.c index f52afc15a..fafc9da59 100644 --- a/src/render/opengles2/SDL_render_gles2.c +++ b/src/render/opengles2/SDL_render_gles2.c @@ -1508,7 +1508,6 @@ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, Uint32 pixel_format, void * pixels, int pitch) { GLES2_DriverContext *rdata = (GLES2_DriverContext *)renderer->driverdata; - SDL_Window *window = renderer->window; Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888; void *temp_pixels; int temp_pitch; @@ -1524,7 +1523,7 @@ GLES2_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, return SDL_OutOfMemory(); } - SDL_GetWindowSize(window, &w, &h); + SDL_GetRendererOutputSize(renderer, &w, &h); rdata->glPixelStorei(GL_PACK_ALIGNMENT, 1);