- Cleaned up a bunch of code
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be - More work on the sound system. But it still crashes pretty horribly, not sure why yet.
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8 changed files with 174 additions and 20 deletions
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@ -320,6 +320,8 @@ SDL_StreamDeinit(SDL_AudioStreamer * stream)
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}
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#include <android/log.h>
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/* The general mixing thread function */
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int SDLCALL
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SDL_RunAudio(void *devicep)
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