Added retained backing attribute, reference to UIKit renderer
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403195
This commit is contained in:
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a4d2b48922
commit
ef7cdd91d3
1 changed files with 228 additions and 221 deletions
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@ -37,274 +37,276 @@ typedef struct SDL_VideoDisplay SDL_VideoDisplay;
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typedef struct SDL_VideoDevice SDL_VideoDevice;
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/* Define the SDL texture structure */
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struct SDL_Texture
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{
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Uint32 id;
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struct SDL_Texture {
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Uint32 id;
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Uint32 format; /**< The pixel format of the texture */
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int access; /**< SDL_TextureAccess */
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int w; /**< The width of the texture */
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int h; /**< The height of the texture */
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int modMode; /**< The texture modulation mode */
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int blendMode; /**< The texture blend mode */
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int scaleMode; /**< The texture scale mode */
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Uint8 r, g, b, a; /**< Texture modulation values */
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Uint32 format; /**< The pixel format of the texture */
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int access; /**< SDL_TextureAccess */
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int w; /**< The width of the texture */
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int h; /**< The height of the texture */
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int modMode;/**< The texture modulation mode */
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int blendMode; /**< The texture blend mode */
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int scaleMode; /**< The texture scale mode */
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Uint8 r, g, b, a; /**< Texture modulation values */
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SDL_Renderer *renderer;
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SDL_Renderer *renderer;
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void *driverdata; /**< Driver specific texture representation */
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void *driverdata; /**< Driver specific texture representation */
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SDL_Texture *next;
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SDL_Texture *next;
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};
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/* Define the SDL renderer structure */
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struct SDL_Renderer
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{
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int (*ActivateRenderer) (SDL_Renderer * renderer);
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int (*DisplayModeChanged) (SDL_Renderer * renderer);
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int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
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void **pixels, int *pitch);
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int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors);
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int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Color * colors, int firstcolor,
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int ncolors);
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int (*SetTextureColorMod) (SDL_Renderer * renderer,
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SDL_Texture * texture);
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int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
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SDL_Texture * texture);
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int (*SetTextureBlendMode) (SDL_Renderer * renderer,
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SDL_Texture * texture);
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int (*SetTextureScaleMode) (SDL_Renderer * renderer,
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SDL_Texture * texture);
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int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch);
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void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects);
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int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
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Uint8 a, const SDL_Rect * rect);
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int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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void (*RenderPresent) (SDL_Renderer * renderer);
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void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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struct SDL_Renderer {
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int (*ActivateRenderer) (SDL_Renderer * renderer);
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int (*DisplayModeChanged) (SDL_Renderer * renderer);
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int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*QueryTexturePixels) (SDL_Renderer * renderer, SDL_Texture * texture,
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void **pixels, int *pitch);
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int (*SetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Color * colors, int firstcolor,
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int ncolors);
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int (*GetTexturePalette) (SDL_Renderer * renderer, SDL_Texture * texture,
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SDL_Color * colors, int firstcolor,
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int ncolors);
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int (*SetTextureColorMod) (SDL_Renderer * renderer,
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SDL_Texture * texture);
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int (*SetTextureAlphaMod) (SDL_Renderer * renderer,
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SDL_Texture * texture);
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int (*SetTextureBlendMode) (SDL_Renderer * renderer,
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SDL_Texture * texture);
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int (*SetTextureScaleMode) (SDL_Renderer * renderer,
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SDL_Texture * texture);
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int (*UpdateTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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int (*LockTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, int markDirty, void **pixels,
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int *pitch);
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void (*UnlockTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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void (*DirtyTexture) (SDL_Renderer * renderer, SDL_Texture * texture,
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int numrects, const SDL_Rect * rects);
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int (*RenderFill) (SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
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Uint8 a, const SDL_Rect * rect);
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int (*RenderCopy) (SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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void (*RenderPresent) (SDL_Renderer * renderer);
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void (*DestroyTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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void (*DestroyRenderer) (SDL_Renderer * renderer);
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void (*DestroyRenderer) (SDL_Renderer * renderer);
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/* The current renderer info */
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SDL_RendererInfo info;
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/* The current renderer info */
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SDL_RendererInfo info;
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/* The window associated with the renderer */
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SDL_WindowID window;
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/* The window associated with the renderer */
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SDL_WindowID window;
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void *driverdata;
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void *driverdata;
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};
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/* Define the SDL render driver structure */
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struct SDL_RenderDriver
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{
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SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
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struct SDL_RenderDriver {
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SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
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/* Info about the renderer capabilities */
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SDL_RendererInfo info;
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/* Info about the renderer capabilities */
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SDL_RendererInfo info;
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};
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/* Define the SDL window structure, corresponding to toplevel windows */
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struct SDL_Window
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{
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Uint32 id;
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struct SDL_Window {
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Uint32 id;
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char *title;
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int x, y;
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int w, h;
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Uint32 flags;
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char *title;
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int x, y;
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int w, h;
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Uint32 flags;
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int display;
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SDL_Renderer *renderer;
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int display;
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SDL_Renderer *renderer;
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void *userdata;
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void *driverdata;
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void *userdata;
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void *driverdata;
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};
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#define FULLSCREEN_VISIBLE(W) \
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(((W)->flags & SDL_WINDOW_FULLSCREEN) && \
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((W)->flags & SDL_WINDOW_SHOWN) && \
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!((W)->flags & SDL_WINDOW_MINIMIZED))
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/* Define the SDL display structure
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This corresponds to physical monitors attached to the system.
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/*
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* Define the SDL display structure This corresponds to physical monitors
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* attached to the system.
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*/
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struct SDL_VideoDisplay
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{
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int max_display_modes;
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int num_display_modes;
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SDL_DisplayMode *display_modes;
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SDL_DisplayMode desktop_mode;
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SDL_DisplayMode current_mode;
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SDL_DisplayMode fullscreen_mode;
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SDL_Palette *palette;
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struct SDL_VideoDisplay {
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int max_display_modes;
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int num_display_modes;
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SDL_DisplayMode *display_modes;
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SDL_DisplayMode desktop_mode;
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SDL_DisplayMode current_mode;
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SDL_DisplayMode fullscreen_mode;
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SDL_Palette *palette;
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Uint16 *gamma;
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Uint16 *saved_gamma; /* (just offset into gamma) */
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Uint16 *gamma;
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Uint16 *saved_gamma; /* (just offset into gamma) */
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int num_render_drivers;
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SDL_RenderDriver *render_drivers;
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int num_render_drivers;
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SDL_RenderDriver *render_drivers;
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int num_windows;
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SDL_Window *windows;
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int num_windows;
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SDL_Window *windows;
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SDL_Renderer *current_renderer;
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SDL_Renderer *current_renderer;
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/* The hash list of textures */
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SDL_Texture *textures[64];
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/* The hash list of textures */
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SDL_Texture *textures[64];
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SDL_VideoDevice *device;
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SDL_VideoDevice *device;
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void *driverdata;
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void *driverdata;
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};
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/* Define the SDL video driver structure */
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#define _THIS SDL_VideoDevice *_this
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struct SDL_VideoDevice
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{
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/* * * */
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/* The name of this video driver */
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const char *name;
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struct SDL_VideoDevice {
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/* * * */
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/* The name of this video driver */
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const char *name;
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/* * * */
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/* Initialization/Query functions */
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/* * * */
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/* Initialization/Query functions */
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/* Initialize the native video subsystem, filling in the list
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of displays for this driver, returning 0 or -1 if there's an error.
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*/
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int (*VideoInit) (_THIS);
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/*
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* Initialize the native video subsystem, filling in the list of
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* displays for this driver, returning 0 or -1 if there's an error.
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*/
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int (*VideoInit) (_THIS);
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/* Reverse the effects VideoInit() -- called if VideoInit() fails
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or if the application is shutting down the video subsystem.
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*/
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void (*VideoQuit) (_THIS);
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/*
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* Reverse the effects VideoInit() -- called if VideoInit() fails or
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* if the application is shutting down the video subsystem.
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*/
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void (*VideoQuit) (_THIS);
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/* * * */
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/* Display functions
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*/
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/* * * */
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/*
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* Display functions
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*/
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/* Get a list of the available display modes.
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* e.g. SDL_AddDisplayMode(_this->current_display, mode)
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*/
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void (*GetDisplayModes) (_THIS);
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/*
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* Get a list of the available display modes. e.g.
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* SDL_AddDisplayMode(_this->current_display, mode)
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*/
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void (*GetDisplayModes) (_THIS);
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/* Setting the display mode is independent of creating windows,
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* so when the display mode is changed, all existing windows
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* should have their data updated accordingly, including the
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* display surfaces associated with them.
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*/
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int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
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/*
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* Setting the display mode is independent of creating windows, so
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* when the display mode is changed, all existing windows should have
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* their data updated accordingly, including the display surfaces
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* associated with them.
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*/
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int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
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/* Set the color entries of the display palette */
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int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
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/* Set the color entries of the display palette */
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int (*SetDisplayPalette) (_THIS, SDL_Palette * palette);
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/* Get the color entries of the display palette */
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int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
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/* Get the color entries of the display palette */
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int (*GetDisplayPalette) (_THIS, SDL_Palette * palette);
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/* Set the gamma ramp */
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int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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/* Set the gamma ramp */
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int (*SetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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/* Get the gamma ramp */
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int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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/* Get the gamma ramp */
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int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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/* * * */
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/* Window functions
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*/
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int (*CreateWindow) (_THIS, SDL_Window * window);
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int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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void (*SetWindowTitle) (_THIS, SDL_Window * window);
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void (*SetWindowPosition) (_THIS, SDL_Window * window);
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void (*SetWindowSize) (_THIS, SDL_Window * window);
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void (*ShowWindow) (_THIS, SDL_Window * window);
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void (*HideWindow) (_THIS, SDL_Window * window);
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void (*RaiseWindow) (_THIS, SDL_Window * window);
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void (*MaximizeWindow) (_THIS, SDL_Window * window);
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void (*MinimizeWindow) (_THIS, SDL_Window * window);
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void (*RestoreWindow) (_THIS, SDL_Window * window);
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void (*SetWindowGrab) (_THIS, SDL_Window * window);
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void (*DestroyWindow) (_THIS, SDL_Window * window);
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/* * * */
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/*
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* Window functions
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*/
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int (*CreateWindow) (_THIS, SDL_Window * window);
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int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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void (*SetWindowTitle) (_THIS, SDL_Window * window);
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void (*SetWindowPosition) (_THIS, SDL_Window * window);
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void (*SetWindowSize) (_THIS, SDL_Window * window);
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void (*ShowWindow) (_THIS, SDL_Window * window);
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void (*HideWindow) (_THIS, SDL_Window * window);
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void (*RaiseWindow) (_THIS, SDL_Window * window);
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void (*MaximizeWindow) (_THIS, SDL_Window * window);
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void (*MinimizeWindow) (_THIS, SDL_Window * window);
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void (*RestoreWindow) (_THIS, SDL_Window * window);
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void (*SetWindowGrab) (_THIS, SDL_Window * window);
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void (*DestroyWindow) (_THIS, SDL_Window * window);
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/* Get some platform dependent window information */
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SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
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struct SDL_SysWMinfo * info);
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/* Get some platform dependent window information */
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SDL_bool(*GetWindowWMInfo) (_THIS, SDL_Window * window,
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struct SDL_SysWMinfo * info);
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/* * * */
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/* OpenGL support
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*/
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int (*GL_LoadLibrary) (_THIS, const char *path);
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void *(*GL_GetProcAddress) (_THIS, const char *proc);
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SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
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int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
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int (*GL_SetSwapInterval) (_THIS, int interval);
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int (*GL_GetSwapInterval) (_THIS);
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void (*GL_SwapWindow) (_THIS, SDL_Window * window);
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void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
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/* * * */
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/*
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* OpenGL support
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*/
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int (*GL_LoadLibrary) (_THIS, const char *path);
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void *(*GL_GetProcAddress) (_THIS, const char *proc);
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SDL_GLContext(*GL_CreateContext) (_THIS, SDL_Window * window);
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int (*GL_MakeCurrent) (_THIS, SDL_Window * window, SDL_GLContext context);
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int (*GL_SetSwapInterval) (_THIS, int interval);
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int (*GL_GetSwapInterval) (_THIS);
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void (*GL_SwapWindow) (_THIS, SDL_Window * window);
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void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
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/* * * */
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/* Event manager functions
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*/
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void (*PumpEvents) (_THIS);
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/* * * */
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/*
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* Event manager functions
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*/
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void (*PumpEvents) (_THIS);
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/* * * */
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/* Data common to all drivers */
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int num_displays;
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SDL_VideoDisplay *displays;
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int current_display;
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Uint32 next_object_id;
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/* * * */
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/* Data common to all drivers */
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int num_displays;
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SDL_VideoDisplay *displays;
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int current_display;
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Uint32 next_object_id;
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/* * * */
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/* Data used by the GL drivers */
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struct
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{
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int red_size;
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int green_size;
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int blue_size;
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int alpha_size;
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int depth_size;
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int buffer_size;
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int stencil_size;
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int double_buffer;
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int accum_red_size;
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int accum_green_size;
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int accum_blue_size;
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int accum_alpha_size;
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int stereo;
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int multisamplebuffers;
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int multisamplesamples;
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int accelerated;
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int driver_loaded;
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char driver_path[256];
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void *dll_handle;
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} gl_config;
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/* * * */
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/* Data used by the GL drivers */
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struct {
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int red_size;
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int green_size;
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int blue_size;
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int alpha_size;
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int depth_size;
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int buffer_size;
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int stencil_size;
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int double_buffer;
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int accum_red_size;
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int accum_green_size;
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int accum_blue_size;
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int accum_alpha_size;
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int stereo;
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int multisamplebuffers;
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int multisamplesamples;
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int accelerated;
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int retained_backing;
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int driver_loaded;
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char driver_path[256];
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void *dll_handle;
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} gl_config;
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/* * * */
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/* Data private to this driver */
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void *driverdata;
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struct SDL_GLDriverData *gl_data;
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/* * * */
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/* Data private to this driver */
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void *driverdata;
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struct SDL_GLDriverData *gl_data;
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/* * * */
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/* The function used to dispose of this structure */
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void (*free) (_THIS);
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/* * * */
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/* The function used to dispose of this structure */
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void (*free) (_THIS);
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};
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typedef struct VideoBootStrap
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{
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const char *name;
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const char *desc;
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int (*available) (void);
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SDL_VideoDevice *(*create) (int devindex);
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} VideoBootStrap;
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typedef struct VideoBootStrap {
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const char *name;
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const char *desc;
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int (*available) (void);
|
||||
SDL_VideoDevice *(*create) (int devindex);
|
||||
} VideoBootStrap;
|
||||
|
||||
#if SDL_VIDEO_DRIVER_COCOA
|
||||
extern VideoBootStrap COCOA_bootstrap;
|
||||
|
@ -366,6 +368,9 @@ extern VideoBootStrap RISCOS_bootstrap;
|
|||
#if SDL_VIDEO_DRIVER_OS2FS
|
||||
extern VideoBootStrap OS2FSLib_bootstrap;
|
||||
#endif
|
||||
#if SDL_VIDEO_DRIVER_UIKIT
|
||||
extern VideoBootStrap UIKIT_bootstrap;
|
||||
#endif
|
||||
#if SDL_VIDEO_DRIVER_DUMMY
|
||||
extern VideoBootStrap DUMMY_bootstrap;
|
||||
#endif
|
||||
|
@ -376,24 +381,26 @@ extern VideoBootStrap NDS_bootstrap;
|
|||
#define SDL_CurrentDisplay (_this->displays[_this->current_display])
|
||||
|
||||
extern SDL_VideoDevice *SDL_GetVideoDevice();
|
||||
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
|
||||
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
|
||||
extern SDL_bool SDL_AddDisplayMode(int displayIndex,
|
||||
const SDL_DisplayMode * mode);
|
||||
extern void SDL_AddRenderDriver(int displayIndex,
|
||||
const SDL_RenderDriver * driver);
|
||||
extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
|
||||
extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
|
||||
extern SDL_bool
|
||||
SDL_AddDisplayMode(int displayIndex,
|
||||
const SDL_DisplayMode * mode);
|
||||
extern void
|
||||
SDL_AddRenderDriver(int displayIndex,
|
||||
const SDL_RenderDriver * driver);
|
||||
|
||||
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
|
||||
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
|
||||
extern SDL_Window *SDL_GetWindowFromID(SDL_WindowID windowID);
|
||||
extern SDL_VideoDisplay *SDL_GetDisplayFromWindow(SDL_Window * window);
|
||||
|
||||
extern void SDL_OnWindowShown(SDL_Window * window);
|
||||
extern void SDL_OnWindowHidden(SDL_Window * window);
|
||||
extern void SDL_OnWindowResized(SDL_Window * window);
|
||||
extern void SDL_OnWindowFocusGained(SDL_Window * window);
|
||||
extern void SDL_OnWindowFocusLost(SDL_Window * window);
|
||||
extern void SDL_OnWindowShown(SDL_Window * window);
|
||||
extern void SDL_OnWindowHidden(SDL_Window * window);
|
||||
extern void SDL_OnWindowResized(SDL_Window * window);
|
||||
extern void SDL_OnWindowFocusGained(SDL_Window * window);
|
||||
extern void SDL_OnWindowFocusLost(SDL_Window * window);
|
||||
extern SDL_WindowID SDL_GetFocusWindow(void);
|
||||
|
||||
#endif /* _SDL_sysvideo_h */
|
||||
#endif /* _SDL_sysvideo_h */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue