Added retained backing attribute, reference to UIKit renderer
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403195
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1 changed files with 228 additions and 221 deletions
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@ -37,8 +37,7 @@ typedef struct SDL_VideoDisplay SDL_VideoDisplay;
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typedef struct SDL_VideoDevice SDL_VideoDevice;
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typedef struct SDL_VideoDevice SDL_VideoDevice;
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/* Define the SDL texture structure */
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/* Define the SDL texture structure */
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struct SDL_Texture
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struct SDL_Texture {
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{
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Uint32 id;
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Uint32 id;
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Uint32 format; /**< The pixel format of the texture */
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Uint32 format; /**< The pixel format of the texture */
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@ -58,8 +57,7 @@ struct SDL_Texture
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};
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};
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/* Define the SDL renderer structure */
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/* Define the SDL renderer structure */
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struct SDL_Renderer
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struct SDL_Renderer {
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{
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int (*ActivateRenderer) (SDL_Renderer * renderer);
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int (*ActivateRenderer) (SDL_Renderer * renderer);
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int (*DisplayModeChanged) (SDL_Renderer * renderer);
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int (*DisplayModeChanged) (SDL_Renderer * renderer);
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int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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int (*CreateTexture) (SDL_Renderer * renderer, SDL_Texture * texture);
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@ -107,8 +105,7 @@ struct SDL_Renderer
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};
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};
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/* Define the SDL render driver structure */
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/* Define the SDL render driver structure */
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struct SDL_RenderDriver
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struct SDL_RenderDriver {
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{
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SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
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SDL_Renderer *(*CreateRenderer) (SDL_Window * window, Uint32 flags);
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/* Info about the renderer capabilities */
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/* Info about the renderer capabilities */
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@ -116,8 +113,7 @@ struct SDL_RenderDriver
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};
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};
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/* Define the SDL window structure, corresponding to toplevel windows */
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/* Define the SDL window structure, corresponding to toplevel windows */
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struct SDL_Window
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struct SDL_Window {
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{
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Uint32 id;
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Uint32 id;
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char *title;
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char *title;
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@ -136,11 +132,11 @@ struct SDL_Window
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((W)->flags & SDL_WINDOW_SHOWN) && \
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((W)->flags & SDL_WINDOW_SHOWN) && \
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!((W)->flags & SDL_WINDOW_MINIMIZED))
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!((W)->flags & SDL_WINDOW_MINIMIZED))
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/* Define the SDL display structure
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/*
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This corresponds to physical monitors attached to the system.
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* Define the SDL display structure This corresponds to physical monitors
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* attached to the system.
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*/
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*/
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struct SDL_VideoDisplay
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struct SDL_VideoDisplay {
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{
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int max_display_modes;
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int max_display_modes;
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int num_display_modes;
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int num_display_modes;
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SDL_DisplayMode *display_modes;
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SDL_DisplayMode *display_modes;
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@ -171,8 +167,7 @@ struct SDL_VideoDisplay
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/* Define the SDL video driver structure */
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/* Define the SDL video driver structure */
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#define _THIS SDL_VideoDevice *_this
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#define _THIS SDL_VideoDevice *_this
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struct SDL_VideoDevice
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struct SDL_VideoDevice {
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{
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/* * * */
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/* * * */
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/* The name of this video driver */
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/* The name of this video driver */
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const char *name;
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const char *name;
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@ -180,29 +175,34 @@ struct SDL_VideoDevice
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/* * * */
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/* * * */
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/* Initialization/Query functions */
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/* Initialization/Query functions */
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/* Initialize the native video subsystem, filling in the list
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/*
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of displays for this driver, returning 0 or -1 if there's an error.
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* Initialize the native video subsystem, filling in the list of
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* displays for this driver, returning 0 or -1 if there's an error.
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*/
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*/
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int (*VideoInit) (_THIS);
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int (*VideoInit) (_THIS);
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/* Reverse the effects VideoInit() -- called if VideoInit() fails
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/*
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or if the application is shutting down the video subsystem.
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* Reverse the effects VideoInit() -- called if VideoInit() fails or
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* if the application is shutting down the video subsystem.
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*/
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*/
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void (*VideoQuit) (_THIS);
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void (*VideoQuit) (_THIS);
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/* * * */
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/* * * */
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/* Display functions
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/*
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* Display functions
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*/
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*/
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/* Get a list of the available display modes.
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/*
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* e.g. SDL_AddDisplayMode(_this->current_display, mode)
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* Get a list of the available display modes. e.g.
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* SDL_AddDisplayMode(_this->current_display, mode)
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*/
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*/
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void (*GetDisplayModes) (_THIS);
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void (*GetDisplayModes) (_THIS);
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/* Setting the display mode is independent of creating windows,
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/*
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* so when the display mode is changed, all existing windows
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* Setting the display mode is independent of creating windows, so
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* should have their data updated accordingly, including the
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* when the display mode is changed, all existing windows should have
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* display surfaces associated with them.
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* their data updated accordingly, including the display surfaces
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* associated with them.
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*/
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*/
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int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
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int (*SetDisplayMode) (_THIS, SDL_DisplayMode * mode);
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@ -219,7 +219,8 @@ struct SDL_VideoDevice
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int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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int (*GetDisplayGammaRamp) (_THIS, Uint16 * ramp);
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/* * * */
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/* * * */
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/* Window functions
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/*
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* Window functions
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*/
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*/
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int (*CreateWindow) (_THIS, SDL_Window * window);
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int (*CreateWindow) (_THIS, SDL_Window * window);
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int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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int (*CreateWindowFrom) (_THIS, SDL_Window * window, const void *data);
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@ -240,7 +241,8 @@ struct SDL_VideoDevice
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struct SDL_SysWMinfo * info);
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struct SDL_SysWMinfo * info);
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/* * * */
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/* * * */
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/* OpenGL support
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/*
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* OpenGL support
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*/
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*/
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int (*GL_LoadLibrary) (_THIS, const char *path);
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int (*GL_LoadLibrary) (_THIS, const char *path);
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void *(*GL_GetProcAddress) (_THIS, const char *proc);
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void *(*GL_GetProcAddress) (_THIS, const char *proc);
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@ -252,7 +254,8 @@ struct SDL_VideoDevice
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void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
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void (*GL_DeleteContext) (_THIS, SDL_GLContext context);
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/* * * */
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/* * * */
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/* Event manager functions
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/*
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* Event manager functions
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*/
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*/
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void (*PumpEvents) (_THIS);
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void (*PumpEvents) (_THIS);
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@ -265,8 +268,7 @@ struct SDL_VideoDevice
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/* * * */
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/* * * */
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/* Data used by the GL drivers */
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/* Data used by the GL drivers */
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struct
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struct {
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{
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int red_size;
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int red_size;
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int green_size;
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int green_size;
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int blue_size;
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int blue_size;
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@ -283,6 +285,7 @@ struct SDL_VideoDevice
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int multisamplebuffers;
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int multisamplebuffers;
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int multisamplesamples;
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int multisamplesamples;
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int accelerated;
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int accelerated;
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int retained_backing;
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int driver_loaded;
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int driver_loaded;
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char driver_path[256];
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char driver_path[256];
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void *dll_handle;
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void *dll_handle;
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@ -298,8 +301,7 @@ struct SDL_VideoDevice
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void (*free) (_THIS);
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void (*free) (_THIS);
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};
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};
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typedef struct VideoBootStrap
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typedef struct VideoBootStrap {
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{
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const char *name;
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const char *name;
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const char *desc;
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const char *desc;
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int (*available) (void);
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int (*available) (void);
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@ -366,6 +368,9 @@ extern VideoBootStrap RISCOS_bootstrap;
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#if SDL_VIDEO_DRIVER_OS2FS
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#if SDL_VIDEO_DRIVER_OS2FS
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extern VideoBootStrap OS2FSLib_bootstrap;
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extern VideoBootStrap OS2FSLib_bootstrap;
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#endif
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#endif
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#if SDL_VIDEO_DRIVER_UIKIT
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extern VideoBootStrap UIKIT_bootstrap;
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#endif
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#if SDL_VIDEO_DRIVER_DUMMY
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#if SDL_VIDEO_DRIVER_DUMMY
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extern VideoBootStrap DUMMY_bootstrap;
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extern VideoBootStrap DUMMY_bootstrap;
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#endif
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#endif
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@ -378,9 +383,11 @@ extern VideoBootStrap NDS_bootstrap;
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extern SDL_VideoDevice *SDL_GetVideoDevice();
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extern SDL_VideoDevice *SDL_GetVideoDevice();
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extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
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extern int SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode);
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extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
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extern int SDL_AddVideoDisplay(const SDL_VideoDisplay * display);
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extern SDL_bool SDL_AddDisplayMode(int displayIndex,
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extern SDL_bool
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SDL_AddDisplayMode(int displayIndex,
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const SDL_DisplayMode * mode);
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const SDL_DisplayMode * mode);
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extern void SDL_AddRenderDriver(int displayIndex,
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extern void
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SDL_AddRenderDriver(int displayIndex,
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const SDL_RenderDriver * driver);
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const SDL_RenderDriver * driver);
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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