Renamed files for consistency
--HG-- rename : src/render/direct3d/SDL_d3drender.c => src/render/direct3d/SDL_render_d3d.c rename : src/render/opengl/SDL_renderer_gl.c => src/render/opengl/SDL_render_gl.c rename : src/render/opengles/SDL_renderer_gles.c => src/render/opengles/SDL_render_gles.c rename : src/render/software/SDL_renderer_sw.c => src/render/software/SDL_render_sw.c rename : src/render/software/SDL_renderer_sw_c.h => src/render/software/SDL_render_sw_c.h
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6 changed files with 1 additions and 1 deletions
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@ -1,418 +0,0 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "../SDL_sysrender.h"
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#include "../../video/SDL_pixels_c.h"
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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#include "SDL_blendline.h"
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#include "SDL_blendpoint.h"
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#include "SDL_drawline.h"
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#include "SDL_drawpoint.h"
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/* SDL surface based renderer implementation */
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static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void SW_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_SetTextureColorMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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static int SW_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_Point * points, int count);
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static int SW_RenderFillRects(SDL_Renderer * renderer,
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const SDL_Rect ** rects, int count);
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static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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static void SW_RenderPresent(SDL_Renderer * renderer);
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static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void SW_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver SW_RenderDriver = {
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SW_CreateRenderer,
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{
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"software",
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0,
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8,
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{
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SDL_PIXELFORMAT_RGB555,
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_RGB888,
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SDL_PIXELFORMAT_BGR888,
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_RGBA8888,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_BGRA8888
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},
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0,
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0}
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};
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typedef struct
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{
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SDL_bool updateSize;
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SDL_Surface *surface;
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} SW_RenderData;
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SDL_Renderer *
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SW_CreateRendererForSurface(SDL_Surface * surface)
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{
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SDL_Renderer *renderer;
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SW_RenderData *data;
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if (!surface) {
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SDL_SetError("Can't create renderer for NULL surface");
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return NULL;
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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SW_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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data->surface = surface;
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renderer->WindowEvent = SW_WindowEvent;
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renderer->CreateTexture = SW_CreateTexture;
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renderer->SetTextureColorMod = SW_SetTextureColorMod;
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renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
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renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
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renderer->UpdateTexture = SW_UpdateTexture;
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renderer->LockTexture = SW_LockTexture;
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renderer->UnlockTexture = SW_UnlockTexture;
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renderer->DestroyTexture = SW_DestroyTexture;
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renderer->RenderDrawPoints = SW_RenderDrawPoints;
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renderer->RenderDrawLines = SW_RenderDrawLines;
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renderer->RenderFillRects = SW_RenderFillRects;
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renderer->RenderCopy = SW_RenderCopy;
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renderer->RenderReadPixels = SW_RenderReadPixels;
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renderer->RenderPresent = SW_RenderPresent;
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renderer->DestroyRenderer = SW_DestroyRenderer;
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renderer->info = SW_RenderDriver.info;
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renderer->driverdata = data;
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return renderer;
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}
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SDL_Renderer *
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SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_Surface *surface;
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surface = SDL_GetWindowSurface(window);
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if (!surface) {
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return NULL;
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}
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return SW_CreateRendererForSurface(surface);
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}
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static SDL_Surface *
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SW_ActivateRenderer(SDL_Renderer * renderer)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
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if (data->updateSize) {
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data->surface = SDL_GetWindowSurface(window);
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data->updateSize = SDL_FALSE;
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}
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return data->surface;
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}
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static void
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SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_RESIZED) {
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data->updateSize = SDL_TRUE;
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}
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}
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static int
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SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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int bpp;
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Uint32 Rmask, Gmask, Bmask, Amask;
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if (!SDL_PixelFormatEnumToMasks
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(texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
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SDL_SetError("Unknown texture format");
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return -1;
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}
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texture->driverdata =
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SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
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Bmask, Amask);
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SDL_SetSurfaceColorMod(texture->driverdata, texture->r, texture->g,
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texture->b);
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SDL_SetSurfaceAlphaMod(texture->driverdata, texture->a);
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SDL_SetSurfaceBlendMode(texture->driverdata, texture->blendMode);
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if (texture->access == SDL_TEXTUREACCESS_STATIC) {
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SDL_SetSurfaceRLE(texture->driverdata, 1);
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}
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if (!texture->driverdata) {
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return -1;
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}
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return 0;
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}
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static int
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SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
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texture->b);
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}
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static int
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SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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return SDL_SetSurfaceAlphaMod(surface, texture->a);
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}
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static int
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SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
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}
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static int
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SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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Uint8 *src, *dst;
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int row;
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size_t length;
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src = (Uint8 *) pixels;
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dst = (Uint8 *) surface->pixels +
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rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel;
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length = rect->w * surface->format->BytesPerPixel;
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for (row = 0; row < rect->h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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dst += surface->pitch;
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}
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return 0;
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}
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static int
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SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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*pixels =
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(void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel);
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*pitch = surface->pitch;
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return 0;
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}
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static void
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SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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}
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static int
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SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
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int count)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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if (!surface) {
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return -1;
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}
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/* Draw the points! */
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if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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Uint32 color = SDL_MapRGBA(surface->format,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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return SDL_DrawPoints(surface, points, count, color);
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} else {
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return SDL_BlendPoints(surface, points, count,
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renderer->blendMode,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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}
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}
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static int
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SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
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int count)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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if (!surface) {
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return -1;
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}
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/* Draw the lines! */
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if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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Uint32 color = SDL_MapRGBA(surface->format,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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return SDL_DrawLines(surface, points, count, color);
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} else {
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return SDL_BlendLines(surface, points, count,
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renderer->blendMode,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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}
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}
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static int
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SW_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
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int count)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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if (!surface) {
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return -1;
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}
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if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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Uint32 color = SDL_MapRGBA(surface->format,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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return SDL_FillRects(surface, rects, count, color);
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} else {
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return SDL_BlendFillRects(surface, rects, count,
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renderer->blendMode,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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}
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}
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static int
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SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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SDL_Surface *src = (SDL_Surface *) texture->driverdata;
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SDL_Rect final_rect = *dstrect;
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if (!surface) {
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return -1;
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}
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return SDL_BlitSurface(src, srcrect, surface, &final_rect);
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}
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static int
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SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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Uint32 src_format;
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void *src_pixels;
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if (!surface) {
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return -1;
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}
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if (rect->x < 0 || rect->x+rect->w > surface->w ||
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rect->y < 0 || rect->y+rect->h > surface->h) {
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SDL_SetError("Tried to read outside of surface bounds");
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return -1;
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}
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src_format = SDL_MasksToPixelFormatEnum(
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surface->format->BitsPerPixel,
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surface->format->Rmask, surface->format->Gmask,
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surface->format->Bmask, surface->format->Amask);
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src_pixels = (void*)((Uint8 *) surface->pixels +
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rect->y * surface->pitch +
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rect->x * surface->format->BytesPerPixel);
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return SDL_ConvertPixels(rect->w, rect->h,
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src_format, src_pixels, surface->pitch,
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format, pixels, pitch);
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}
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static void
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SW_RenderPresent(SDL_Renderer * renderer)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
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if (window) {
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SDL_UpdateWindowSurface(window);
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}
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}
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static void
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SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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SDL_FreeSurface(surface);
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}
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static void
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SW_DestroyRenderer(SDL_Renderer * renderer)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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if (data) {
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SDL_free(data);
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}
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SDL_free(renderer);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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