Added RenderPiont() API

Merged the drawing tests into a single test program

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403363
This commit is contained in:
Sam Lantinga 2008-12-21 17:39:41 +00:00
parent 4f84ec9b5e
commit f055f6a189
16 changed files with 671 additions and 264 deletions

View file

@ -365,6 +365,25 @@ extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
(SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags);
/*
* This function draws a point with 'color'
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_DrawPoint
(SDL_Surface * dst, int x, int y, Uint32 color);
/*
* This function blends a point with an RGBA value
* The color should be a pixel of the format used by the surface, and
* can be generated by the SDL_MapRGB() function.
* This function returns 0 on success, or -1 on error.
*/
extern DECLSPEC int SDLCALL SDL_BlendPoint
(SDL_Surface * dst, int x, int y, int blendMode,
Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/*
* This function draws a line with 'color'
* The color should be a pixel of the format used by the surface, and