Use SDL's byte order check, just to be sure
--HG-- branch : SDL-1.2 extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/branches/SDL-1.2%404092
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@ -885,7 +885,7 @@ static SDL_Surface* QZ_SetVideoMode (_THIS, SDL_Surface *current, int width,
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}
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}
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else
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else
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{
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{
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#ifdef __LITTLE_ENDIAN__
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#if SDL_BYTEORDER == SDL_LITTLE_ENDIAN
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rmask = 0x0000FF00;
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rmask = 0x0000FF00;
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gmask = 0x00FF0000;
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gmask = 0x00FF0000;
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bmask = 0xFF000000;
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bmask = 0xFF000000;
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