The API sets the priority for the current thread, not an arbitrary thread.

Implemented thread priority as the 'nice' value on Linux.  High priority threads require root permissions (you shouldn't give your game root permissions though!)
This commit is contained in:
Sam Lantinga 2011-03-25 12:44:06 -07:00
parent fb417a9de4
commit f0b1c9b859
9 changed files with 51 additions and 28 deletions

View file

@ -23,6 +23,11 @@
#include <pthread.h>
#include <signal.h>
#ifdef linux
#include <sys/time.h>
#include <sys/resource.h>
#include <sys/syscall.h>
#endif
#include "SDL_thread.h"
#include "../SDL_thread_c.h"
@ -34,6 +39,7 @@ static const int sig_list[] = {
SIGVTALRM, SIGPROF, 0
};
static void *
RunThread(void *data)
{
@ -92,12 +98,29 @@ SDL_ThreadID(void)
}
int
SDL_SYS_SetThreadPriority(SDL_Thread * thread, SDL_ThreadPriority priority)
SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
{
#ifdef linux
int value;
if (priority == SDL_THREAD_PRIORITY_LOW) {
value = 19;
} else if (priority == SDL_THREAD_PRIORITY_HIGH) {
value = -20;
} else {
value = 0;
}
if (setpriority(PRIO_PROCESS, syscall(SYS_gettid), value) < 0) {
SDL_SetError("setpriority() failed");
return -1;
}
return 0;
#else
struct sched_param sched;
int policy;
pthread_t thread = pthread_self();
if (pthread_getschedparam(thread->handle, &policy, &sched) < 0) {
if (pthread_getschedparam(thread, &policy, &sched) < 0) {
SDL_SetError("pthread_getschedparam() failed");
return -1;
}
@ -108,14 +131,14 @@ SDL_SYS_SetThreadPriority(SDL_Thread * thread, SDL_ThreadPriority priority)
} else {
int min_priority = sched_get_priority_min(policy);
int max_priority = sched_get_priority_max(policy);
int priority = (min_priority + (max_priority - min_priority) / 2);
sched.sched_priority = priority;
sched.sched_priority = (min_priority + (max_priority - min_priority) / 2);
}
if (pthread_setschedparam(thread->handle, policy, &sched) < 0) {
if (pthread_setschedparam(thread, policy, &sched) < 0) {
SDL_SetError("pthread_setschedparam() failed");
return -1;
}
return 0;
#endif /* linux */
}
void