Try to dynamically create a default Android game controller mapping based on the buttons and axes on the controller.
Include the controller USB VID/PID in the GUID where possible, as we do on other platforms.
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8 changed files with 404 additions and 81 deletions
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@ -17,7 +17,8 @@ public class SDLControllerManager
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public static native int nativeSetupJNI();
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public static native int nativeAddJoystick(int device_id, String name, String desc,
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int is_accelerometer, int nbuttons,
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int vendor_id, int product_id,
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boolean is_accelerometer, int button_mask,
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int naxes, int nhats, int nballs);
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public static native int nativeRemoveJoystick(int device_id);
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public static native int nativeAddHaptic(int device_id, String name);
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@ -42,7 +43,9 @@ public class SDLControllerManager
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}
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public static void setup() {
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if (Build.VERSION.SDK_INT >= 16) {
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if (Build.VERSION.SDK_INT >= 19) {
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mJoystickHandler = new SDLJoystickHandler_API19();
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} else if (Build.VERSION.SDK_INT >= 16) {
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mJoystickHandler = new SDLJoystickHandler_API16();
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} else if (Build.VERSION.SDK_INT >= 12) {
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mJoystickHandler = new SDLJoystickHandler_API12();
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@ -155,12 +158,7 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler {
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@Override
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public void pollInputDevices() {
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int[] deviceIds = InputDevice.getDeviceIds();
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// It helps processing the device ids in reverse order
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// For example, in the case of the XBox 360 wireless dongle,
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// so the first controller seen by SDL matches what the receiver
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// considers to be the first controller
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for(int i=deviceIds.length-1; i>-1; i--) {
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for(int i=0; i < deviceIds.length; ++i) {
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SDLJoystick joystick = getJoystick(deviceIds[i]);
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if (joystick == null) {
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joystick = new SDLJoystick();
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@ -187,8 +185,7 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler {
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}
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mJoysticks.add(joystick);
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SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc, 0, -1,
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joystick.axes.size(), joystick.hats.size()/2, 0);
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SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc, getVendorId(joystickDevice), getProductId(joystickDevice), false, getButtonMask(joystickDevice), joystick.axes.size(), joystick.hats.size()/2, 0);
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}
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}
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}
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@ -259,9 +256,17 @@ class SDLJoystickHandler_API12 extends SDLJoystickHandler {
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public String getJoystickDescriptor(InputDevice joystickDevice) {
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return joystickDevice.getName();
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}
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public int getProductId(InputDevice joystickDevice) {
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return 0;
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}
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public int getVendorId(InputDevice joystickDevice) {
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return 0;
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}
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public int getButtonMask(InputDevice joystickDevice) {
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return -1;
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}
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}
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class SDLJoystickHandler_API16 extends SDLJoystickHandler_API12 {
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@Override
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@ -276,6 +281,112 @@ class SDLJoystickHandler_API16 extends SDLJoystickHandler_API12 {
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}
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}
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class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
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@Override
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public int getProductId(InputDevice joystickDevice) {
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return joystickDevice.getProductId();
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}
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@Override
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public int getVendorId(InputDevice joystickDevice) {
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return joystickDevice.getVendorId();
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}
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@Override
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public int getButtonMask(InputDevice joystickDevice) {
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int button_mask = 0;
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int[] keys = new int[] {
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KeyEvent.KEYCODE_BUTTON_A,
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KeyEvent.KEYCODE_BUTTON_B,
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KeyEvent.KEYCODE_BUTTON_X,
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KeyEvent.KEYCODE_BUTTON_Y,
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KeyEvent.KEYCODE_BACK,
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KeyEvent.KEYCODE_BUTTON_MODE,
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KeyEvent.KEYCODE_BUTTON_START,
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KeyEvent.KEYCODE_BUTTON_THUMBL,
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KeyEvent.KEYCODE_BUTTON_THUMBR,
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KeyEvent.KEYCODE_BUTTON_L1,
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KeyEvent.KEYCODE_BUTTON_R1,
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KeyEvent.KEYCODE_DPAD_UP,
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KeyEvent.KEYCODE_DPAD_DOWN,
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KeyEvent.KEYCODE_DPAD_LEFT,
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KeyEvent.KEYCODE_DPAD_RIGHT,
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KeyEvent.KEYCODE_BUTTON_SELECT,
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KeyEvent.KEYCODE_DPAD_CENTER,
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// These don't map into any SDL controller buttons directly
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KeyEvent.KEYCODE_BUTTON_L2,
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KeyEvent.KEYCODE_BUTTON_R2,
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KeyEvent.KEYCODE_BUTTON_C,
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KeyEvent.KEYCODE_BUTTON_Z,
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KeyEvent.KEYCODE_BUTTON_1,
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KeyEvent.KEYCODE_BUTTON_2,
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KeyEvent.KEYCODE_BUTTON_3,
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KeyEvent.KEYCODE_BUTTON_4,
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KeyEvent.KEYCODE_BUTTON_5,
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KeyEvent.KEYCODE_BUTTON_6,
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KeyEvent.KEYCODE_BUTTON_7,
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KeyEvent.KEYCODE_BUTTON_8,
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KeyEvent.KEYCODE_BUTTON_9,
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KeyEvent.KEYCODE_BUTTON_10,
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KeyEvent.KEYCODE_BUTTON_11,
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KeyEvent.KEYCODE_BUTTON_12,
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KeyEvent.KEYCODE_BUTTON_13,
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KeyEvent.KEYCODE_BUTTON_14,
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KeyEvent.KEYCODE_BUTTON_15,
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KeyEvent.KEYCODE_BUTTON_16,
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};
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int[] masks = new int[] {
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(1 << 0), // A -> A
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(1 << 1), // B -> B
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(1 << 2), // X -> X
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(1 << 3), // Y -> Y
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(1 << 4), // BACK -> BACK
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(1 << 5), // MODE -> GUIDE
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(1 << 6), // START -> START
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(1 << 7), // THUMBL -> LEFTSTICK
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(1 << 8), // THUMBR -> RIGHTSTICK
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(1 << 9), // L1 -> LEFTSHOULDER
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(1 << 10), // R1 -> RIGHTSHOULDER
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(1 << 11), // DPAD_UP -> DPAD_UP
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(1 << 12), // DPAD_DOWN -> DPAD_DOWN
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(1 << 13), // DPAD_LEFT -> DPAD_LEFT
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(1 << 14), // DPAD_RIGHT -> DPAD_RIGHT
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(1 << 4), // SELECT -> BACK
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(1 << 0), // DPAD_CENTER -> A
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(1 << 15), // L2 -> ??
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(1 << 16), // R2 -> ??
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(1 << 17), // C -> ??
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(1 << 18), // Z -> ??
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(1 << 20), // 1 -> ??
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(1 << 21), // 2 -> ??
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(1 << 22), // 3 -> ??
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(1 << 23), // 4 -> ??
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(1 << 24), // 5 -> ??
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(1 << 25), // 6 -> ??
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(1 << 26), // 7 -> ??
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(1 << 27), // 8 -> ??
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(1 << 28), // 9 -> ??
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(1 << 29), // 10 -> ??
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(1 << 30), // 11 -> ??
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(1 << 31), // 12 -> ??
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// We're out of room...
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0xFFFFFFFF, // 13 -> ??
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0xFFFFFFFF, // 14 -> ??
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0xFFFFFFFF, // 15 -> ??
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0xFFFFFFFF, // 16 -> ??
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};
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boolean[] has_keys = joystickDevice.hasKeys(keys);
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for (int i = 0; i < keys.length; ++i) {
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if (has_keys[i]) {
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button_mask |= masks[i];
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}
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}
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return button_mask;
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}
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}
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class SDLHapticHandler {
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class SDLHaptic {
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