A better way of setting the fullscreen flag for windows on Nintendo DS
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6 changed files with 73 additions and 19 deletions
11
Makefile.ds
11
Makefile.ds
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@ -106,6 +106,7 @@ CFILES := \
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power/nds/SDL_syspower.c \
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render/SDL_render.c \
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render/SDL_yuv_sw.c \
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render/nds/SDL_ndsrender.c \
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render/software/SDL_blendfillrect.c \
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render/software/SDL_blendline.c \
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render/software/SDL_blendpoint.c \
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@ -143,16 +144,10 @@ CFILES := \
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video/SDL_surface.c \
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video/SDL_video.c \
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video/nds/SDL_ndsevents.c \
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video/nds/SDL_ndsvideo.c
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video/nds/SDL_ndsvideo.c \
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video/nds/SDL_ndswindow.c
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ifeq ($(USE_HW_RENDERER),1)
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# Ideally we should be able to not include the SW renderer at set
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# SDL_NO_COMPAT. However that breaks the build.
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CFILES += render/nds/SDL_ndsrender.c
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else
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endif
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#CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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#SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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#BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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@ -1130,10 +1130,6 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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/* Some platforms have OpenGL enabled by default */
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#if (SDL_VIDEO_OPENGL && __MACOSX__) || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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flags |= SDL_WINDOW_OPENGL;
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#endif
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#ifdef __NDS__
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/* Always for Nintendo DS. */
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flags |= SDL_WINDOW_FULLSCREEN;
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#endif
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if (flags & SDL_WINDOW_OPENGL) {
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if (!_this->GL_CreateContext) {
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@ -21,12 +21,7 @@
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*/
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#include "SDL_config.h"
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/* SDL Nintendo DS video driver implementation
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* based on dummy driver:
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* Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion
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* of this was cut-and-pasted from Stephane Peter's work in the AAlib
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* SDL video driver. Renamed to "DUMMY" by Sam Lantinga.
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*/
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/* SDL Nintendo DS video driver implementation */
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#include <stdio.h>
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#include <stdlib.h>
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@ -375,12 +370,13 @@ static SDL_VideoDevice *NDS_CreateDevice(int devindex)
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device->VideoQuit = NDS_VideoQuit;
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device->GetDisplayModes = NDS_GetDisplayModes;
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device->SetDisplayMode = NDS_SetDisplayMode;
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device->PumpEvents = NDS_PumpEvents;
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device->CreateWindow = NDS_CreateWindow;
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#ifndef USE_HW_RENDERER
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device->CreateWindowFramebuffer = NDS_CreateWindowFramebuffer;
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device->UpdateWindowFramebuffer = NDS_UpdateWindowFramebuffer;
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device->DestroyWindowFramebuffer = NDS_DestroyWindowFramebuffer;
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#endif
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device->PumpEvents = NDS_PumpEvents;
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device->free = NDS_DeleteDevice;
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/* Set the debug output. Use only for under an emulator. Will crash the DS. */
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@ -26,6 +26,8 @@
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#include "../SDL_sysvideo.h"
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#include "SDL_ndswindow.h"
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#define SCREEN_GAP 92 /* line-equivalent gap between the 2 screens */
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/* Per Window information. */
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34
src/video/nds/SDL_ndswindow.c
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34
src/video/nds/SDL_ndswindow.c
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@ -0,0 +1,34 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_ndsvideo.h"
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int NDS_CreateWindow(_THIS, SDL_Window * window)
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{
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/* Nintendo DS windows are always fullscreen */
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window->flags |= SDL_WINDOW_FULLSCREEN;
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return 0;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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31
src/video/nds/SDL_ndswindow.h
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31
src/video/nds/SDL_ndswindow.h
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@ -0,0 +1,31 @@
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_ndswindow_h
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#define _SDL_ndswindow_h
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extern int NDS_CreateWindow(_THIS, SDL_Window * window);
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#endif /* _SDL_ndswindow_h */
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/* vi: set ts=4 sw=4 expandtab: */
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