Date: Thu, 05 Jul 2007 14:02:33 -0700
From: Sam Lantinga Subject: SDL 1.3 keyboard plan After lots of discussion with Christian, this is what we came up with: > So, to sum up... > SDLK_* become the physical keys, starting at > (1<<21) > We create a macro SDLK_INDEX(X) > We have two functions SDL_GetLayoutKey(SDLKey) and SDL_GetKeyName() > SDL_GetLayoutKey maps to UCS4 for printable characters, and SDLK* for non-printable characters > and does so based on the OS's current keyboard layout > SDL_GetKeyName() handles both SDLK_* and UCS4, converting UCS4 to UTF-8 and converting SDLK_* into our names, which are UTF-8 for printable characters. > WASD folks use SDLK_*, and 'I' folks use SDL_GetLayoutKey(SDLK_*) Here is the patch he came up with, and his e-mail about it: Date: Fri, 17 Aug 2007 19:50:28 +0200 From: Christian Walther Subject: Re: SDL 1.3 keyboard plan > Sounds great, go ahead and send me a patch. Here goes! Thanks for having a look. Don't hesitate to comment if anything does not conform to your ideas. One caveat: Committing this now may break compilability of some video drivers - specifically, if they use any of the SDLK_* codes that were obsoleted and moved into SDL_compat.h. I only tried Cocoa (which did break, but is already fixed) and X11 (which didn't, but then its key handling is #iffed out). If that's a problem, it may need to go into a branch. -Christian --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402630
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12 changed files with 935 additions and 754 deletions
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@ -50,7 +50,7 @@ typedef struct SDL_keysym
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{
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Uint8 scancode; /**< keyboard specific scancode */
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Uint8 padding[3]; /**< alignment padding */
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Uint16 sym; /**< SDL virtual keysym */
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SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
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Uint16 mod; /**< current key modifiers */
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Uint32 unicode; /**< OBSOLETE, use SDL_TextInputEvent instead */
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} SDL_keysym;
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@ -97,11 +97,13 @@ extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
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*
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* \brief Get a snapshot of the current state of the selected keyboard.
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*
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* \return An array of keystates, indexed by the SDLK_* syms.
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* \param numkeys if non-NULL, receives the length of the returned array.
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*
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* \return An array of key states. Indexes into this array are obtained by using the SDLK_INDEX() macro on the \link ::SDLPhysicalKey SDLK_* \endlink syms.
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*
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* Example:
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* Uint8 *keystate = SDL_GetKeyState(NULL);
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* if ( keystate[SDLK_RETURN] ) ... <RETURN> is pressed.
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* if ( keystate[SDLK_INDEX(SDLK_RETURN)] ) ... <RETURN> is pressed.
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*/
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extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyState(int *numkeys);
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@ -122,11 +124,32 @@ extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
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extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
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/**
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* \fn const char *SDL_GetKeyName(SDLKey key)
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* \fn SDLKey SDL_GetLayoutKey(SDLKey physicalKey)
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*
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* \brief Get the name of an SDL virtual keysym
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* \brief Get the layout key code corresponding to the given physical key code according to the current keyboard layout.
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*
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* See ::SDLKey for details.
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*
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* If \a physicalKey is not a physical key code, it is returned unchanged.
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*
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* \sa SDL_GetKeyName()
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
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extern DECLSPEC SDLKey SDLCALL SDL_GetLayoutKey(SDLKey physicalKey);
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/**
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* \fn const char *SDL_GetKeyName(SDLKey layoutKey)
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*
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* \brief Get a human-readable name for a key.
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*
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* \param layoutKey An SDL layout key code.
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*
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* If what you have is a physical key code, e.g. from the \link SDL_keysym::sym key.keysym.sym \endlink field of the SDL_Event structure, convert it to a layout key code using SDL_GetLayoutKey() first. Doing this ensures that the returned name matches what users see on their keyboards. Calling this function directly on a physical key code (that is not also a layout key code) is possible, but is not recommended except for debugging purposes. The name returned in that case is the name of the \link ::SDLPhysicalKey SDLK_* \endlink constant and is not suitable for display to users.
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*
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* \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. Always non-NULL.
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*
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* \sa SDLKey
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey layoutKey);
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/* Ends C function definitions when using C++ */
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