The default draw blendmode is SDL_BLENDMODE_NONE

This commit is contained in:
Sam Lantinga 2018-11-17 00:58:45 -08:00
parent 5a3f2fc79e
commit f1b7d53e6c
4 changed files with 4 additions and 4 deletions

View file

@ -1203,7 +1203,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
data->glEnableClientState(GL_VERTEX_ARRAY);
data->glDisableClientState(GL_TEXTURE_COORD_ARRAY);
data->drawstate.blend = SDL_BLENDMODE_INVALID;
data->drawstate.blend = SDL_BLENDMODE_NONE;
data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF;