The default draw blendmode is SDL_BLENDMODE_NONE

This commit is contained in:
Sam Lantinga 2018-11-17 00:58:45 -08:00
parent 5a3f2fc79e
commit f1b7d53e6c
4 changed files with 4 additions and 4 deletions

View file

@ -2076,7 +2076,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
data->glEnableVertexAttribArray(GLES2_ATTRIBUTE_POSITION);
data->glDisableVertexAttribArray(GLES2_ATTRIBUTE_TEXCOORD);
data->drawstate.blend = SDL_BLENDMODE_INVALID;
data->drawstate.blend = SDL_BLENDMODE_NONE;
data->drawstate.color = 0xFFFFFFFF;
data->drawstate.clear_color = 0xFFFFFFFF;
data->drawstate.projection[3][0] = -1.0f;