OpenGL ES support for Windows
This commit is contained in:
parent
239ba53a4c
commit
f21d3e7e2a
32 changed files with 6741 additions and 1210 deletions
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@ -25,6 +25,7 @@
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#include "SDL_assert.h"
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#include "SDL_loadso.h"
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsopengles.h"
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/* WGL implementation of SDL OpenGL support */
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@ -323,11 +324,35 @@ HasExtension(const char *extension, const char *extensions)
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return SDL_FALSE;
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}
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static void
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WIN_GL_InitExtensions(_THIS, HDC hdc)
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void
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WIN_GL_InitExtensions(_THIS)
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{
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const char *(WINAPI * wglGetExtensionsStringARB) (HDC) = 0;
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const char *extensions;
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HWND hwnd;
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HDC hdc;
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HGLRC hglrc;
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PIXELFORMATDESCRIPTOR pfd;
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hwnd =
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CreateWindow(SDL_Appname, SDL_Appname, (WS_POPUP | WS_DISABLED), 0, 0,
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10, 10, NULL, NULL, SDL_Instance, NULL);
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if (!hwnd) {
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return;
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}
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WIN_PumpEvents(_this);
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hdc = GetDC(hwnd);
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WIN_GL_SetupPixelFormat(_this, &pfd);
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SetPixelFormat(hdc, ChoosePixelFormat(hdc, &pfd), &pfd);
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hglrc = _this->gl_data->wglCreateContext(hdc);
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if (!hglrc) {
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return;
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}
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_this->gl_data->wglMakeCurrent(hdc, hglrc);
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wglGetExtensionsStringARB = (const char *(WINAPI *) (HDC))
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_this->gl_data->wglGetProcAddress("wglGetExtensionsStringARB");
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@ -369,6 +394,18 @@ WIN_GL_InitExtensions(_THIS, HDC hdc)
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_this->gl_data->wglSwapIntervalEXT = NULL;
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_this->gl_data->wglGetSwapIntervalEXT = NULL;
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}
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/* Check for WGL_EXT_create_context_es2_profile */
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_this->gl_data->HAS_WGL_EXT_create_context_es2_profile = SDL_FALSE;
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if (HasExtension("WGL_EXT_create_context_es2_profile", extensions)) {
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_this->gl_data->HAS_WGL_EXT_create_context_es2_profile = SDL_TRUE;
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}
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_this->gl_data->wglMakeCurrent(hdc, NULL);
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_this->gl_data->wglDeleteContext(hglrc);
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ReleaseDC(hwnd, hdc);
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DestroyWindow(hwnd);
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WIN_PumpEvents(_this);
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}
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static int
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@ -396,8 +433,6 @@ WIN_GL_ChoosePixelFormatARB(_THIS, int *iAttribs, float *fAttribs)
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if (hglrc) {
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_this->gl_data->wglMakeCurrent(hdc, hglrc);
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WIN_GL_InitExtensions(_this, hdc);
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if (_this->gl_data->HAS_WGL_ARB_pixel_format) {
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_this->gl_data->wglChoosePixelFormatARB(hdc, iAttribs, fAttribs,
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1, &pixel_format,
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@ -548,6 +583,27 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
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HDC hdc = ((SDL_WindowData *) window->driverdata)->hdc;
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HGLRC context, share_context;
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if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES &&
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!_this->gl_data->HAS_WGL_EXT_create_context_es2_profile) {
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/* Switch to EGL based functions */
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WIN_GL_UnloadLibrary(_this);
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_this->GL_LoadLibrary = WIN_GLES_LoadLibrary;
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_this->GL_GetProcAddress = WIN_GLES_GetProcAddress;
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_this->GL_UnloadLibrary = WIN_GLES_UnloadLibrary;
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_this->GL_CreateContext = WIN_GLES_CreateContext;
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_this->GL_MakeCurrent = WIN_GLES_MakeCurrent;
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_this->GL_SetSwapInterval = WIN_GLES_SetSwapInterval;
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_this->GL_GetSwapInterval = WIN_GLES_GetSwapInterval;
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_this->GL_SwapWindow = WIN_GLES_SwapWindow;
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_this->GL_DeleteContext = WIN_GLES_DeleteContext;
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if (WIN_GLES_LoadLibrary(_this, NULL) != 0) {
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return NULL;
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}
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return WIN_GLES_CreateContext(_this, window);
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}
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if (_this->gl_config.share_with_current_context) {
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share_context = (HGLRC)SDL_GL_GetCurrentContext();
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} else {
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@ -622,8 +678,6 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
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return NULL;
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}
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WIN_GL_InitExtensions(_this, hdc);
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return context;
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}
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@ -29,6 +29,7 @@ struct SDL_GLDriverData
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{
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SDL_bool HAS_WGL_ARB_pixel_format;
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SDL_bool HAS_WGL_EXT_swap_control_tear;
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SDL_bool HAS_WGL_EXT_create_context_es2_profile;
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void *(WINAPI * wglGetProcAddress) (const char *proc);
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HGLRC(WINAPI * wglCreateContext) (HDC hdc);
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@ -62,6 +63,7 @@ extern int WIN_GL_SetSwapInterval(_THIS, int interval);
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extern int WIN_GL_GetSwapInterval(_THIS);
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extern void WIN_GL_SwapWindow(_THIS, SDL_Window * window);
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extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
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extern void WIN_GL_InitExtensions(_THIS);
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#ifndef WGL_ARB_pixel_format
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#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
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141
src/video/windows/SDL_windowsopengles.c
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141
src/video/windows/SDL_windowsopengles.c
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@ -0,0 +1,141 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL
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#include "SDL_windowsvideo.h"
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#include "SDL_windowsopengles.h"
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#include "SDL_windowsopengl.h"
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#include "SDL_log.h"
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/* EGL implementation of SDL OpenGL support */
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int
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WIN_GLES_LoadLibrary(_THIS, const char *path) {
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SDL_VideoData *data = (SDL_VideoData *)_this->driverdata;
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/* If the profile requested is not GL ES, switch over to WIN_GL functions */
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if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
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#if SDL_VIDEO_OPENGL_WGL
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WIN_GLES_UnloadLibrary(_this);
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_this->GL_LoadLibrary = WIN_GL_LoadLibrary;
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_this->GL_GetProcAddress = WIN_GL_GetProcAddress;
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_this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
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_this->GL_CreateContext = WIN_GL_CreateContext;
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_this->GL_MakeCurrent = WIN_GL_MakeCurrent;
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_this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
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_this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
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_this->GL_SwapWindow = WIN_GL_SwapWindow;
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_this->GL_DeleteContext = WIN_GL_DeleteContext;
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return WIN_GL_LoadLibrary(_this, path);
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#else
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return SDL_SetError("SDL not configured with OpenGL/WGL support");
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#endif
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}
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if (_this->egl_data == NULL) {
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return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY);
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}
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return 0;
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}
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SDL_GLContext
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WIN_GLES_CreateContext(_THIS, SDL_Window * window)
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{
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SDL_GLContext context;
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SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
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if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
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/* Switch to WGL based functions */
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WIN_GLES_UnloadLibrary(_this);
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_this->GL_LoadLibrary = WIN_GL_LoadLibrary;
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_this->GL_GetProcAddress = WIN_GL_GetProcAddress;
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_this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
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_this->GL_CreateContext = WIN_GL_CreateContext;
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_this->GL_MakeCurrent = WIN_GL_MakeCurrent;
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_this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
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_this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
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_this->GL_SwapWindow = WIN_GL_SwapWindow;
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_this->GL_DeleteContext = WIN_GL_DeleteContext;
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if (WIN_GL_LoadLibrary(_this, NULL) != 0) {
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return NULL;
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}
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return WIN_GL_CreateContext(_this, window);
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}
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context = SDL_EGL_CreateContext(_this, data->egl_surface);
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return context;
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}
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void
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WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
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{
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SDL_EGL_DeleteContext(_this, context);
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WIN_GLES_UnloadLibrary(_this);
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}
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SDL_EGL_SwapWindow_impl(WIN)
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SDL_EGL_MakeCurrent_impl(WIN)
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int
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WIN_GLES_SetupWindow(_THIS, SDL_Window * window)
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{
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/* The current context is lost in here; save it and reset it. */
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SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
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SDL_Window *current_win = SDL_GL_GetCurrentWindow();
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SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
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if (_this->egl_data == NULL) {
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if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY) < 0) {
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return -1;
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}
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}
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/* Create the GLES window surface */
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windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)windowdata->hwnd);
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if (windowdata->egl_surface == EGL_NO_SURFACE) {
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return SDL_SetError("Could not create GLES window surface");
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}
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return WIN_GLES_MakeCurrent(_this, current_win, current_ctx);
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}
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int
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WIN_GLES_SetSwapInterval(_THIS, int interval)
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{
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/* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this
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* from working if we do (the window contents freeze and don't swap properly). So, we ignore
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* the request for now.
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*/
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SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug");
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return 0;
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}
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#endif /* SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL */
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/* vi: set ts=4 sw=4 expandtab: */
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51
src/video/windows/SDL_windowsopengles.h
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51
src/video/windows/SDL_windowsopengles.h
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@ -0,0 +1,51 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_winopengles_h
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#define _SDL_winopengles_h
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#if SDL_VIDEO_OPENGL_EGL
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#include "../SDL_sysvideo.h"
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#include "../SDL_egl_c.h"
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/* OpenGLES functions */
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#define WIN_GLES_GetAttribute SDL_EGL_GetAttribute
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#define WIN_GLES_GetProcAddress SDL_EGL_GetProcAddress
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#define WIN_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
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#define WIN_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
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/* See the WIN_GLES_GetSwapInterval implementation to see why this is commented out */
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/*#define WIN_GLES_SetSwapInterval SDL_EGL_SetSwapInterval*/
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extern int WIN_GLES_SetSwapInterval(_THIS, int interval);
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extern int WIN_GLES_LoadLibrary(_THIS, const char *path);
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extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window);
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extern void WIN_GLES_SwapWindow(_THIS, SDL_Window * window);
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extern int WIN_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
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extern void WIN_GLES_DeleteContext(_THIS, SDL_GLContext context);
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extern int WIN_GLES_SetupWindow(_THIS, SDL_Window * window);
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#endif /* SDL_VIDEO_OPENGL_EGL */
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#endif /* _SDL_winopengles_h */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -44,6 +44,7 @@
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#include "SDL_windowsmodes.h"
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#include "SDL_windowsmouse.h"
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#include "SDL_windowsopengl.h"
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#include "SDL_windowsopengles.h"
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#include "SDL_windowswindow.h"
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#include "SDL_events.h"
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#include "SDL_loadso.h"
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DestroyWindow(hwnd);
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return -1;
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}
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#if SDL_VIDEO_OPENGL_WGL
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/* We need to initialize the extensions before deciding how to create ES profiles */
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if (window->flags & SDL_WINDOW_OPENGL) {
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WIN_GL_InitExtensions(_this);
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}
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#endif
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#if SDL_VIDEO_OPENGL_ES2
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if ((window->flags & SDL_WINDOW_OPENGL) &&
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_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES
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#if SDL_VIDEO_OPENGL_WGL
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&& (!_this->gl_data || !_this->gl_data->HAS_WGL_EXT_create_context_es2_profile)
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#endif
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) {
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#if SDL_VIDEO_OPENGL_EGL
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if (WIN_GLES_SetupWindow(_this, window) < 0) {
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WIN_DestroyWindow(_this, window);
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return -1;
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}
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#else
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return SDL_SetError("Could not create GLES window surface (no EGL support available)");
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#endif /* SDL_VIDEO_OPENGL_EGL */
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} else
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#endif /* SDL_VIDEO_OPENGL_ES2 */
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#if SDL_VIDEO_OPENGL_WGL
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if (window->flags & SDL_WINDOW_OPENGL) {
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if (WIN_GL_SetupWindow(_this, window) < 0) {
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}
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}
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#endif
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return 0;
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}
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#ifndef _SDL_windowswindow_h
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#define _SDL_windowswindow_h
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#if SDL_VIDEO_OPENGL_EGL
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#include "../SDL_egl_c.h"
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#endif
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typedef struct
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{
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SDL_Window *window;
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WPARAM mouse_button_flags;
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BOOL expected_resize;
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struct SDL_VideoData *videodata;
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#if SDL_VIDEO_OPENGL_EGL
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EGLSurface egl_surface;
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#endif
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} SDL_WindowData;
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extern int WIN_CreateWindow(_THIS, SDL_Window * window);
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