Merged default into iOS-improvements
--HG-- branch : iOS-improvements
This commit is contained in:
commit
f2452bba77
110 changed files with 4698 additions and 1105 deletions
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@ -43,19 +43,25 @@ extern "C" {
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/* Platform specific functions for Windows */
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#ifdef __WIN32__
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/* Returns the D3D9 adapter index that matches the specified display index.
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/**
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\brief Returns the D3D9 adapter index that matches the specified display index.
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This adapter index can be passed to IDirect3D9::CreateDevice and controls
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on which monitor a full screen application will appear.
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*/
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extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
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/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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/**
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\brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
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Once you are done using the device, you should release it to avoid a resource leak.
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*/
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typedef struct IDirect3DDevice9 IDirect3DDevice9;
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extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
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/* Returns the DXGI Adapter and Output indices for the specified display index.
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/**
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\brief Returns the DXGI Adapter and Output indices for the specified display index.
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These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
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required to create a DX10 or DX11 device and swap chain.
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*/
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@ -70,12 +76,16 @@ extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *a
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extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
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/* Returns the OpenGL Renderbuffer Object associated with the window's main view.
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/**
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\brief Returns the OpenGL Renderbuffer Object associated with the window's main view.
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The Renderbuffer must be bound when calling SDL_GL_SwapWindow.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewRenderbuffer(SDL_Window * window);
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/* Returns the OpenGL Framebuffer Object associated with the window's main view.
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/**
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\brief Returns the OpenGL Framebuffer Object associated with the window's main view.
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The Framebuffer must be bound when rendering to the screen.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewFramebuffer(SDL_Window * window);
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@ -86,12 +96,16 @@ extern DECLSPEC Uint32 SDLCALL SDL_iPhoneGetViewFramebuffer(SDL_Window * window)
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/* Platform specific functions for Android */
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#if defined(__ANDROID__) && __ANDROID__
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/* Get the JNI environment for the current thread
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/**
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\brief Get the JNI environment for the current thread
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This returns JNIEnv*, but the prototype is void* so we don't need jni.h
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*/
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extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
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/* Get the SDL Activity object for the application
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/**
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\brief Get the SDL Activity object for the application
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This returns jobject, but the prototype is void* so we don't need jni.h
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The jobject returned by SDL_AndroidGetActivity is a local reference.
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It is the caller's responsibility to properly release it
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@ -99,26 +113,33 @@ extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
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*/
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extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
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/* See the official Android developer guide for more information:
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/**
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See the official Android developer guide for more information:
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http://developer.android.com/guide/topics/data/data-storage.html
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*/
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#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
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#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
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/* Get the path used for internal storage for this application.
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/**
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\brief Get the path used for internal storage for this application.
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This path is unique to your application and cannot be written to
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by other applications.
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*/
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extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
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/* Get the current state of external storage, a bitmask of these values:
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/**
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\brief Get the current state of external storage, a bitmask of these values:
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SDL_ANDROID_EXTERNAL_STORAGE_READ
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SDL_ANDROID_EXTERNAL_STORAGE_WRITE
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If external storage is currently unavailable, this will return 0.
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*/
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extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
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/* Get the path used for external storage for this application.
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/**
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\brief Get the path used for external storage for this application.
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This path is unique to your application, but is public and can be
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written to by other applications.
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*/
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@ -161,7 +182,7 @@ typedef enum
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* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
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*
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* \param pathType The type of path to retrieve.
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* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
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* \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
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* if the path is not available for any reason. Not all paths are
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* available on all versions of Windows. This is especially true on
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* Windows Phone. Check the documentation for the given
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@ -178,7 +199,7 @@ extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path
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* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
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*
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* \param pathType The type of path to retrieve.
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* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
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* \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
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* if the path is not available for any reason. Not all paths are
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* available on all versions of Windows. This is especially true on
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* Windows Phone. Check the documentation for the given
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