Make assert dialog work on Cocoa target even if we haven't initialized video.

--HG--
extra : rebase_source : 04ec77f4a3a3f61fdb1255c4fc3b8c88efd68ffb
This commit is contained in:
Ryan C. Gordon 2011-04-20 15:14:18 -04:00
parent 36d698513a
commit f2b3dc5a5a

View file

@ -20,6 +20,7 @@
*/
#include "SDL_config.h"
#include "SDL.h"
#include "SDL_endian.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
@ -217,6 +218,14 @@ Cocoa_CreateImage(SDL_Surface * surface)
SDL_assert_state
SDL_PromptAssertion_cocoa(const SDL_assert_data *data)
{
const int initialized = (SDL_WasInit(SDL_INIT_VIDEO) != 0);
if (!initialized) {
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) {
fprintf(stderr, "Assertion failed AND couldn't init video mode!\n");
return SDL_ASSERTION_BREAK; /* oh well, crash hard. */
}
}
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *msg = [NSString stringWithFormat:
@ -242,6 +251,11 @@ SDL_PromptAssertion_cocoa(const SDL_assert_data *data)
[alert addButtonWithTitle:@"Always Ignore"];
const NSInteger clicked = [alert runModal];
[pool release];
if (!initialized) {
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
return (SDL_assert_state) (clicked - NSAlertFirstButtonReturn);
}