Implemented multi-window OpenGL program with test framework.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401960
This commit is contained in:
Sam Lantinga 2006-07-19 04:24:41 +00:00
parent 3b997f233d
commit f2c829616b
4 changed files with 235 additions and 681 deletions

View file

@ -134,14 +134,14 @@ main(int argc, char *argv[])
int consumed;
consumed = CommonArg(state, i);
if (consumed < 0) {
fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state));
quit(1);
}
if (consumed == 0) {
num_sprites = SDL_atoi(argv[i]);
consumed = 1;
}
if (consumed < 0) {
fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state));
quit(1);
}
i += consumed;
}
if (!CommonInit(state)) {
@ -184,7 +184,7 @@ main(int argc, char *argv[])
}
}
/* Loop, blitting sprites and waiting for a keystroke */
/* Main render loop */
frames = 0;
then = SDL_GetTicks();
done = 0;