Implemented multi-window OpenGL program with test framework.
--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401960
This commit is contained in:
parent
3b997f233d
commit
f2c829616b
4 changed files with 235 additions and 681 deletions
|
@ -134,14 +134,14 @@ main(int argc, char *argv[])
|
|||
int consumed;
|
||||
|
||||
consumed = CommonArg(state, i);
|
||||
if (consumed < 0) {
|
||||
fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state));
|
||||
quit(1);
|
||||
}
|
||||
if (consumed == 0) {
|
||||
num_sprites = SDL_atoi(argv[i]);
|
||||
consumed = 1;
|
||||
}
|
||||
if (consumed < 0) {
|
||||
fprintf(stderr, "Usage: %s %s", argv[0], CommonUsage(state));
|
||||
quit(1);
|
||||
}
|
||||
i += consumed;
|
||||
}
|
||||
if (!CommonInit(state)) {
|
||||
|
@ -184,7 +184,7 @@ main(int argc, char *argv[])
|
|||
}
|
||||
}
|
||||
|
||||
/* Loop, blitting sprites and waiting for a keystroke */
|
||||
/* Main render loop */
|
||||
frames = 0;
|
||||
then = SDL_GetTicks();
|
||||
done = 0;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue