Added SDL_RenderSetScale() and SDL_RenderGetScale()

This commit is contained in:
Sam Lantinga 2012-10-01 20:59:33 -07:00
parent 0b35b7b0bf
commit f366b098d4
10 changed files with 603 additions and 353 deletions

View file

@ -322,10 +322,10 @@ SDL_PROC(void, glReadPixels,
SDL_PROC_UNUSED(void, glRectd,
(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
SDL_PROC_UNUSED(void, glRectf,
SDL_PROC(void, glRectf,
(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
SDL_PROC_UNUSED(void, glRects,
(GLshort x1, GLshort y1, GLshort x2, GLshort y2))