Added SDL_RenderSetScale() and SDL_RenderGetScale()
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0b35b7b0bf
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10 changed files with 603 additions and 353 deletions
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@ -322,10 +322,10 @@ SDL_PROC(void, glReadPixels,
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SDL_PROC_UNUSED(void, glRectd,
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(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
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SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
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SDL_PROC_UNUSED(void, glRectf,
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SDL_PROC(void, glRectf,
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(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
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SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
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SDL_PROC(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
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SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
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SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
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SDL_PROC_UNUSED(void, glRects,
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(GLshort x1, GLshort y1, GLshort x2, GLshort y2))
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