Added SDL_RenderSetScale() and SDL_RenderGetScale()
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10 changed files with 603 additions and 353 deletions
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@ -7,7 +7,7 @@ SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
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SDL_PROC(void, glDisable, (GLenum))
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SDL_PROC(void, glDisableClientState, (GLenum array))
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SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
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SDL_PROC(void, glDrawTexiOES, (GLint, GLint, GLint, GLint, GLint))
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SDL_PROC(void, glDrawTexfOES, (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat))
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SDL_PROC(void, glEnable, (GLenum))
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SDL_PROC(void, glEnableClientState, (GLenum))
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SDL_PROC(void, glFinish, (void))
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