Updated SDL_HINT_GAMECONTROLLERCONFIG documentation to reflect that it only takes effect before init.

This commit is contained in:
Sam Lantinga 2013-03-08 16:27:05 -08:00
parent bd9fdb8099
commit f41de44a36

View file

@ -205,13 +205,14 @@ extern "C" {
*/ */
#define SD_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" #define SD_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
/** /**
* \brief A variable that lets you manually hint extra gamecontroller db entries * \brief A variable that lets you manually hint extra gamecontroller db entries
* *
* The variable expected newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
* *
* This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER)
* You can update hints after the system is initialized with SDL_GameControllerAddMapping() * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping()
*/ */
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"