Improvements from Alfred:
- Added new SDL_HINT_ALLOW_TOPMOST hint, when set to "0" then never set the topmost bit on a window. Useful when debugging fullscreen issues. - fixed crash in windows joystick scanning if we failed to load the xinput dll - added support for SDL_WINDOW_FULLSCREEN_DESKTOP under windows - synthesize relative mouse movements if directinput fails to send relative moves, happens under virtual box.
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1b938d7de2
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5 changed files with 103 additions and 29 deletions
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@ -569,28 +569,30 @@ SDL_JoystickThread(void *_data)
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}
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}
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// scan for any change in XInput devices
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for ( userId = 0; userId < 4; userId++ )
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if ( XINPUTGETCAPABILITIES )
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{
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XINPUT_CAPABILITIES capabilities;
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DWORD result;
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if ( bOpenedXInputDevices[userId] == SDL_TRUE )
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nCurrentOpenedXInputDevices++;
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result = XINPUTGETCAPABILITIES( userId, XINPUT_FLAG_GAMEPAD, &capabilities );
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if ( result == ERROR_SUCCESS )
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// scan for any change in XInput devices
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for ( userId = 0; userId < 4; userId++ )
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{
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bOpenedXInputDevices[userId] = SDL_TRUE;
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nNewOpenedXInputDevices++;
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}
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else
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{
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bOpenedXInputDevices[userId] = SDL_FALSE;
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XINPUT_CAPABILITIES capabilities;
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DWORD result;
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if ( bOpenedXInputDevices[userId] == SDL_TRUE )
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nCurrentOpenedXInputDevices++;
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result = XINPUTGETCAPABILITIES( userId, XINPUT_FLAG_GAMEPAD, &capabilities );
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if ( result == ERROR_SUCCESS )
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{
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bOpenedXInputDevices[userId] = SDL_TRUE;
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nNewOpenedXInputDevices++;
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}
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else
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{
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bOpenedXInputDevices[userId] = SDL_FALSE;
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}
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}
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}
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if ( s_pKnownJoystickGUIDs && ( s_bWindowsDeviceChanged || nNewOpenedXInputDevices != nCurrentOpenedXInputDevices ) )
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{
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SDL_Delay( 300 ); // wait for direct input to find out about this device
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