Query the maximum texture size for the D3D renderer.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401970
This commit is contained in:
Sam Lantinga 2006-07-22 21:17:37 +00:00
parent 75ff5f31f2
commit f4ac9ed70c

View file

@ -238,6 +238,7 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
HRESULT result;
D3DPRESENT_PARAMETERS pparams;
IDirect3DSwapChain9 *chain;
D3DCAPS9 caps;
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
if (!renderer) {
@ -355,7 +356,9 @@ D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->info.flags |= SDL_Renderer_PresentVSync;
}
/* FIXME: Query maximum texture size */
IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
renderer->info.max_texture_width = caps.MaxTextureWidth;
renderer->info.max_texture_height = caps.MaxTextureHeight;
/* Set up parameters for rendering */
IDirect3DDevice9_SetVertexShader(data->device, NULL);