Advertise support for all supported texture formats.
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parent
5bb07d5c28
commit
f517fdfa39
2 changed files with 40 additions and 8 deletions
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@ -252,6 +252,28 @@ CheckXDamage(Display *display, int *major, int *minor) {
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}
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#endif
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#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
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static Uint32
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XRenderPictFormatToSDLPixelFormatEnum(XRenderPictFormat *pict_format) {
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if (pict_format->type != PictTypeDirect) {
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SDL_SetError("Indexed pict formats not supported ATM");
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return 0;
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}
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Uint32 Amask, Rmask, Gmask, Bmask;
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int bpp;
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Rmask = pict_format->direct.redMask << pict_format->direct.red;
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Gmask = pict_format->direct.greenMask << pict_format->direct.green;
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Bmask = pict_format->direct.blueMask << pict_format->direct.blue;
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Amask = pict_format->direct.alphaMask << pict_format->direct.alpha;
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bpp = pict_format->depth;
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Uint32 format;
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format = SDL_MasksToPixelFormatEnum(bpp, Rmask, Gmask, Bmask, Amask);
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return format;
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}
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#endif
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void
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X11_AddRenderDriver(_THIS)
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{
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@ -270,7 +292,23 @@ X11_AddRenderDriver(_THIS)
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#ifdef SDL_VIDEO_DRIVER_X11_XRENDER
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int major, minor;
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if (CheckXRender(data->display, &major, &minor)) {
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info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_ARGB8888;
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XRenderPictFormat templ;
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templ.type = PictTypeDirect;
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XRenderPictFormat *pict_format;
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Uint32 format;
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int i = 0;
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while (info->num_texture_formats < 50) {
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pict_format =
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XRenderFindFormat(data->display, PictFormatType, &templ, i++);
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if (pict_format) {
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format = XRenderPictFormatToSDLPixelFormatEnum(pict_format);
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if (format != SDL_PIXELTYPE_UNKNOWN) {
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info->texture_formats[info->num_texture_formats++] = format;
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}
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}
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else
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break;
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}
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info->blend_modes = (SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD |
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SDL_BLENDMODE_MOD | SDL_BLENDMODE_MASK);
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info->scale_modes = (SDL_TEXTURESCALEMODE_FAST | SDL_TEXTURESCALEMODE_SLOW |
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@ -379,11 +417,6 @@ X11_CreateRenderer(SDL_Window * window, Uint32 flags)
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0, 0,
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0, 0,
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window->w, window->h);
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/* Add some blending modes to the list of supported blending modes */
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renderer->info.blend_modes |=
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(SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MASK | SDL_BLENDMODE_MOD);
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renderer->info.scale_modes |=
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(SDL_TEXTURESCALEMODE_FAST | SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST);
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/* Create a clip mask that is used for rendering primitives. */
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data->stencil = XCreatePixmap(data->display, data->xwindow,
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window->w, window->h, 32);
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@ -422,7 +455,6 @@ X11_CreateRenderer(SDL_Window * window, Uint32 flags)
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data->blend_op = PictOpOver;
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}
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#endif
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if (flags & SDL_RENDERER_SINGLEBUFFER) {
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renderer->info.flags |=
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(SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY);
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