macOS: Fix non-highdpi OpenGL contexts not scaling properly in macOS 10.15 (bug 4810 and 4822).
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1 changed files with 5 additions and 4 deletions
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@ -1486,10 +1486,11 @@ Cocoa_CreateWindow(_THIS, SDL_Window * window)
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#pragma clang diagnostic push
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#pragma clang diagnostic ignored "-Wdeprecated-declarations"
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#endif
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#endif
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if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
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/* Note: as of the macOS 10.15 SDK, this defaults to YES instead of NO when
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* the NSHighResolutionCapable boolean is set in Info.plist. */
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if ([contentView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
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if ([contentView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
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[contentView setWantsBestResolutionOpenGLSurface:YES];
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BOOL highdpi = (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) != 0;
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}
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[contentView setWantsBestResolutionOpenGLSurface:highdpi];
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}
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}
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#ifdef __clang__
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#ifdef __clang__
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#pragma clang diagnostic pop
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#pragma clang diagnostic pop
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