direct3d: Fix dirty textures failing to update

Even if the texture itself has not changed since last time, the data may have
so we must call UpdateDirtyTexture() to handle that possibility.
This commit is contained in:
Cameron Gutman 2019-06-20 19:51:00 -07:00
parent dd94e4031d
commit f68723004a

View file

@ -1127,6 +1127,13 @@ SetDrawState(D3D_RenderData *data, const SDL_RenderCommand *cmd)
}
data->drawstate.texture = texture;
} else if (texture) {
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
UpdateDirtyTexture(data->device, &texturedata->texture);
if (texturedata->yuv) {
UpdateDirtyTexture(data->device, &texturedata->utexture);
UpdateDirtyTexture(data->device, &texturedata->vtexture);
}
}
if (blend != data->drawstate.blend) {