Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form? --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40912
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@ -62,7 +62,7 @@ typedef enum {
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/* Given a status, returns true if there's a disk in the drive */
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#define CD_INDRIVE(status) ((int)status > 0)
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typedef struct {
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typedef struct SDL_CDtrack {
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Uint8 id; /* Track number */
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Uint8 type; /* Data or audio track */
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Uint16 unused;
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