Date: Mon, 3 May 2004 03:15:01 +0100

From: David Symmonds
Subject: SDL Typedef Structs

Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use

typedef struct Name
{
...
}Name;

e.g. SDL_Surface


and other times use

typedef struct
{
...
}Name;


e.g. SDL_Rect

The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%40912
This commit is contained in:
Sam Lantinga 2004-07-18 22:57:40 +00:00
parent 1ac1efb053
commit f70b972d49
9 changed files with 29 additions and 29 deletions

View file

@ -106,14 +106,14 @@ enum {
#define SDL_ALLEVENTS 0xFFFFFFFF
/* Application visibility event structure */
typedef struct {
typedef struct SDL_ActiveEvent {
Uint8 type; /* SDL_ACTIVEEVENT */
Uint8 gain; /* Whether given states were gained or lost (1/0) */
Uint8 state; /* A mask of the focus states */
} SDL_ActiveEvent;
/* Keyboard event structure */
typedef struct {
typedef struct SDL_KeyboardEvent {
Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */
Uint8 which; /* The keyboard device index */
Uint8 state; /* SDL_PRESSED or SDL_RELEASED */
@ -121,7 +121,7 @@ typedef struct {
} SDL_KeyboardEvent;
/* Mouse motion event structure */
typedef struct {
typedef struct SDL_MouseMotionEvent {
Uint8 type; /* SDL_MOUSEMOTION */
Uint8 which; /* The mouse device index */
Uint8 state; /* The current button state */
@ -131,7 +131,7 @@ typedef struct {
} SDL_MouseMotionEvent;
/* Mouse button event structure */
typedef struct {
typedef struct SDL_MouseButtonEvent {
Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */
Uint8 which; /* The mouse device index */
Uint8 button; /* The mouse button index */
@ -140,7 +140,7 @@ typedef struct {
} SDL_MouseButtonEvent;
/* Joystick axis motion event structure */
typedef struct {
typedef struct SDL_JoyAxisEvent {
Uint8 type; /* SDL_JOYAXISMOTION */
Uint8 which; /* The joystick device index */
Uint8 axis; /* The joystick axis index */
@ -148,7 +148,7 @@ typedef struct {
} SDL_JoyAxisEvent;
/* Joystick trackball motion event structure */
typedef struct {
typedef struct SDL_JoyBallEvent {
Uint8 type; /* SDL_JOYBALLMOTION */
Uint8 which; /* The joystick device index */
Uint8 ball; /* The joystick trackball index */
@ -157,7 +157,7 @@ typedef struct {
} SDL_JoyBallEvent;
/* Joystick hat position change event structure */
typedef struct {
typedef struct SDL_JoyHatEvent {
Uint8 type; /* SDL_JOYHATMOTION */
Uint8 which; /* The joystick device index */
Uint8 hat; /* The joystick hat index */
@ -170,7 +170,7 @@ typedef struct {
} SDL_JoyHatEvent;
/* Joystick button event structure */
typedef struct {
typedef struct SDL_JoyButtonEvent {
Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */
Uint8 which; /* The joystick device index */
Uint8 button; /* The joystick button index */
@ -181,24 +181,24 @@ typedef struct {
When you get this event, you are responsible for setting a new video
mode with the new width and height.
*/
typedef struct {
typedef struct SDL_ResizeEvent {
Uint8 type; /* SDL_VIDEORESIZE */
int w; /* New width */
int h; /* New height */
} SDL_ResizeEvent;
/* The "screen redraw" event */
typedef struct {
typedef struct SDL_ExposeEvent {
Uint8 type; /* SDL_VIDEOEXPOSE */
} SDL_ExposeEvent;
/* The "quit requested" event */
typedef struct {
typedef struct SDL_QuitEvent {
Uint8 type; /* SDL_QUIT */
} SDL_QuitEvent;
/* A user-defined event type */
typedef struct {
typedef struct SDL_UserEvent {
Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */
int code; /* User defined event code */
void *data1; /* User defined data pointer */
@ -208,7 +208,7 @@ typedef struct {
/* If you want to use this event, you should include SDL_syswm.h */
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
typedef struct {
typedef struct SDL_SysWMEvent {
Uint8 type;
SDL_SysWMmsg *msg;
} SDL_SysWMEvent;