NDS update
Frank Zago to SDL There's also a patch to adapt one test for the nds, and that adds several makefiles to compile these tests. Whenever you apply it, could you completely remove the test/nds-test-progs/sprite and test/nds-test-progs/sprite2 directories ?
This commit is contained in:
parent
ffe479aab8
commit
f731db9d8b
6 changed files with 464 additions and 0 deletions
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@ -23,7 +23,11 @@ CommonCreateState(char **argv, Uint32 flags)
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/* Initialize some defaults */
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state->argv = argv;
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state->flags = flags;
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#ifdef __NDS__
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state->window_title = "";
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#else
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state->window_title = argv[0];
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#endif
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state->window_flags = 0;
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state->window_x = SDL_WINDOWPOS_UNDEFINED;
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state->window_y = SDL_WINDOWPOS_UNDEFINED;
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@ -62,6 +66,10 @@ CommonArg(CommonState * state, int index)
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{
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char **argv = state->argv;
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#ifdef __NDS__
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return 0;
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#endif
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if (SDL_strcasecmp(argv[index], "--video") == 0) {
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++index;
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if (!argv[index]) {
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@ -4,8 +4,13 @@
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#define SDL_NO_COMPAT
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#include "SDL.h"
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#ifdef __NDS__
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#define DEFAULT_WINDOW_WIDTH 256
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#define DEFAULT_WINDOW_HEIGHT (2*192)
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#else
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#define DEFAULT_WINDOW_WIDTH 640
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#define DEFAULT_WINDOW_HEIGHT 480
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#endif
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#define VERBOSE_VIDEO 0x00000001
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#define VERBOSE_MODES 0x00000002
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147
test/nds-test-progs/testscale/Makefile
Normal file
147
test/nds-test-progs/testscale/Makefile
Normal file
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@ -0,0 +1,147 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary files embedded using bin2o
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# GRAPHICS is a list of directories containing image files to be converted with grit
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#---------------------------------------------------------------------------------
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TARGET := $(shell basename $(CURDIR))
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BUILD := build
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SOURCES := source
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INCLUDES := include ../..
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DATA := data
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GRAPHICS := gfx
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork -march=armv5te -mtune=arm946e-s
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CFLAGS := -g -Wall -O2\
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-fomit-frame-pointer\
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-ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM9 -D__NDS__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project (order is important)
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#---------------------------------------------------------------------------------
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LIBS := -lSDL -lgl2d -lfat -lnds9
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS) $(PORTLIBS)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := ../../../common.c ../../../testscale.c
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(PNGFILES:.png=.o) \
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$(BMPFILES:.bmp=.o) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(PORTLIBS)/include/SDL
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).nds : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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#---------------------------------------------------------------------------------
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# This rule creates assembly source files using grit
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# grit takes an image file and a .grit describing how the file is to be processed
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# add additional rules like this for each image extension
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# you use in the graphics folders
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#---------------------------------------------------------------------------------
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%.s %.h : %.bmp %.grit
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#---------------------------------------------------------------------------------
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grit $< -fts -o$*
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#---------------------------------------------------------------------------------
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%.s %.h : %.png %.grit
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#---------------------------------------------------------------------------------
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grit $< -fts -o$*
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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152
test/nds-test-progs/testsprite2/Makefile
Normal file
152
test/nds-test-progs/testsprite2/Makefile
Normal file
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@ -0,0 +1,152 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary files embedded using bin2o
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# GRAPHICS is a list of directories containing image files to be converted with grit
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#---------------------------------------------------------------------------------
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TARGET := $(shell basename $(CURDIR))
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BUILD := build
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SOURCES := source
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INCLUDES := include ../..
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DATA := data
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GRAPHICS := gfx
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork -march=armv5te -mtune=arm946e-s
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CFLAGS := -g -Wall -O2\
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-fomit-frame-pointer\
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-ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM9 -D__NDS__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project (order is important)
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#---------------------------------------------------------------------------------
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LIBS := -lSDL -lgl2d -lfat -lnds9
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS) $(PORTLIBS)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := ../../../common.c ../../../testsprite2.c
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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BMPFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.bmp)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(PNGFILES:.png=.o) \
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$(BMPFILES:.bmp=.o) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) \
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-I$(PORTLIBS)/include/SDL
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).nds : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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$(bin2o)
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#---------------------------------------------------------------------------------
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# This rule creates assembly source files using grit
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# grit takes an image file and a .grit describing how the file is to be processed
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# add additional rules like this for each image extension
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# you use in the graphics folders
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#---------------------------------------------------------------------------------
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%.s %.h : %.bmp %.grit
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#---------------------------------------------------------------------------------
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grit $< -fts -o$*
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#---------------------------------------------------------------------------------
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%.s %.h : %.png %.grit
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#---------------------------------------------------------------------------------
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grit $< -fts -o$*
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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147
test/nds-test-progs/testspriteminimal/Makefile
Normal file
147
test/nds-test-progs/testspriteminimal/Makefile
Normal file
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@ -0,0 +1,147 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary files embedded using bin2o
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||||
# GRAPHICS is a list of directories containing image files to be converted with grit
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||||
#---------------------------------------------------------------------------------
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TARGET := $(shell basename $(CURDIR))
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BUILD := build
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SOURCES := source
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INCLUDES := include
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DATA := data
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GRAPHICS := gfx
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork -march=armv5te -mtune=arm946e-s
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CFLAGS := -g -Wall -O2\
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-fomit-frame-pointer\
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||||
-ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM9 -D__NDS__
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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||||
|
||||
ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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||||
|
||||
#---------------------------------------------------------------------------------
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||||
# any extra libraries we wish to link with the project (order is important)
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||||
#---------------------------------------------------------------------------------
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||||
LIBS := -lSDL -lgl2d -lfat -lnds9
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||||
|
||||
|
||||
#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
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||||
#---------------------------------------------------------------------------------
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||||
LIBDIRS := $(LIBNDS) $(PORTLIBS)
|
||||
|
||||
#---------------------------------------------------------------------------------
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||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
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||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
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||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
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||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
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||||
|
||||
CFILES := ../../../testspriteminimal.c
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||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(PNGFILES:.png=.o) \
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$(BMPFILES:.bmp=.o) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD) \
|
||||
-I$(PORTLIBS)/include/SDL
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
DEPENDS := $(OFILES:.o=.d)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).elf
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||||
$(OUTPUT).elf : $(OFILES)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h : %.bmp %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h : %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
|
||||
-include $(DEPENDS)
|
||||
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------------
|
|
@ -6,8 +6,13 @@
|
|||
|
||||
#include "SDL.h"
|
||||
|
||||
#ifdef __NDS__
|
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#define WINDOW_WIDTH 256
|
||||
#define WINDOW_HEIGHT (2*192)
|
||||
#else
|
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#define WINDOW_WIDTH 640
|
||||
#define WINDOW_HEIGHT 480
|
||||
#endif
|
||||
#define NUM_SPRITES 100
|
||||
#define MAX_SPEED 1
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue