X11 OpenGL ES minor corrections
Scott Percival 2012-01-08 04:21:22 PST I tested the new build on my two ARM machines, and fixed a few bugs: - if SDL_VIDEO_DRIVER_UIKIT, SDL_VIDEO_DRIVER_ANDROID or SDL_VIDEO_DRIVER_PANDORA are specified, function pointers are grabbed from the compile-linked library instead of through SDL_GL_GetProcAddress. (not sure if this is the best way to go about it) - removing "/usr/lib/" from all the library names (hey, with multiarch you can't be too sure anymore) - added glFinish to glesfuncs.h - changed the eglGetProcAddress arg type to "const char *" as per the EGL spec - filled in the stubs for X11_GLES_SetSwapInterval and X11_GLES_GetSwapInterval
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73b21090a2
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5 changed files with 55 additions and 13 deletions
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@ -10,6 +10,7 @@ SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
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SDL_PROC(void, glDrawTexiOES, (GLint, GLint, GLint, GLint, GLint))
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SDL_PROC(void, glEnable, (GLenum))
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SDL_PROC(void, glEnableClientState, (GLenum))
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SDL_PROC(void, glFinish, (void))
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SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
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SDL_PROC(GLenum, glGetError, (void))
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SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
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@ -40,7 +40,7 @@ glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
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/* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */
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/* Used to re-create the window with OpenGL capability */
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/* Used to re-create the window with OpenGL ES capability */
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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static const float inv255f = 1.0f / 255.0f;
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@ -151,6 +151,14 @@ GLES_SetError(const char *prefix, GLenum result)
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static int GLES_LoadFunctions(GLES_RenderData * data)
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{
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#if SDL_VIDEO_DRIVER_UIKIT
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#define __SDL_NOGETPROCADDR__
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#elif SDL_VIDEO_DRIVER_ANDROID
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#define __SDL_NOGETPROCADDR__
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#elif SDL_VIDEO_DRIVER_PANDORA
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#define __SDL_NOGETPROCADDR__
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#endif
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#ifdef __SDL_NOGETPROCADDR__
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#define SDL_PROC(ret,func,params) data->func=func;
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#else
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@ -318,6 +326,8 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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static void
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GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata;
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if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
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/* Rebind the context to the window area and update matrices */
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SDL_CurrentContext = NULL;
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@ -325,7 +335,7 @@ GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
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/* According to Apple documentation, we need to finish drawing NOW! */
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glFinish();
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data->glFinish();
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}
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}
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@ -27,7 +27,7 @@
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#include "../SDL_sysrender.h"
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#include "SDL_shaders_gles2.h"
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/* Used to re-create the window with OpenGL capability */
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/* Used to re-create the window with OpenGL ES capability */
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extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
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/*************************************************************************************************
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@ -158,7 +158,15 @@ static SDL_GLContext SDL_CurrentContext = NULL;
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static int GLES2_LoadFunctions(GLES2_DriverContext * data)
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{
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#ifdef __SDL_NOGETPROCADDR__
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#if SDL_VIDEO_DRIVER_UIKIT
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#define __SDL_NOGETPROCADDR__
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#elif SDL_VIDEO_DRIVER_ANDROID
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#define __SDL_NOGETPROCADDR__
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#elif SDL_VIDEO_DRIVER_PANDORA
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#define __SDL_NOGETPROCADDR__
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#endif
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#if defined __SDL_NOGETPROCADDR__
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#define SDL_PROC(ret,func,params) data->func=func;
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#else
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#define SDL_PROC(ret,func,params) \
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@ -25,10 +25,10 @@
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#include "SDL_x11video.h"
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#include "SDL_x11opengles.h"
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#define DEFAULT_EGL "/usr/lib/libEGL.so"
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#define DEFAULT_OGL_ES2 "/usr/lib/libGLESv2.so"
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#define DEFAULT_OGL_ES_PVR "/usr/lib/libGLES_CM.so"
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#define DEFAULT_OGL_ES "/usr/lib/libGLESv1_CM.so"
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#define DEFAULT_EGL "libEGL.so"
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#define DEFAULT_OGL_ES2 "libGLESv2.so"
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#define DEFAULT_OGL_ES_PVR "libGLES_CM.so"
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#define DEFAULT_OGL_ES "libGLESv1_CM.so"
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#define LOAD_FUNC(NAME) \
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*((void**)&_this->gles_data->NAME) = dlsym(handle, #NAME); \
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@ -143,6 +143,7 @@ X11_GLES_LoadLibrary(_THIS, const char *path)
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LOAD_FUNC(eglDestroySurface);
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LOAD_FUNC(eglMakeCurrent);
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LOAD_FUNC(eglSwapBuffers);
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LOAD_FUNC(eglSwapInterval);
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_this->gles_data->egl_display =
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_this->gles_data->eglGetDisplay((NativeDisplayType) data->display);
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@ -304,6 +305,7 @@ X11_GLES_CreateContext(_THIS, SDL_Window * window)
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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Display *display = data->videodata->display;
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SDL_GLContext context = 1;
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XSync(display, False);
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@ -323,13 +325,14 @@ X11_GLES_CreateContext(_THIS, SDL_Window * window)
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}
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_this->gles_data->egl_active = 1;
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_this->gles_data->egl_swapinterval = 0;
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if (X11_GLES_MakeCurrent(_this, window, context) < 0) {
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X11_GLES_DeleteContext(_this, context);
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return NULL;
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}
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return (SDL_GLContext)(1);
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return context;
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}
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int
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@ -353,17 +356,34 @@ X11_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
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return (retval);
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}
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static int swapinterval = -1;
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int
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X11_GLES_SetSwapInterval(_THIS, int interval)
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{
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return 0;
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if (_this->gles_data->egl_active != 1) {
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SDL_SetError("OpenGL ES context not active");
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return -1;
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}
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EGLBoolean status;
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status = _this->gles_data->eglSwapInterval(_this->gles_data->egl_display, interval);
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if (status == EGL_TRUE) {
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_this->gles_data->egl_swapinterval = interval;
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return 0;
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}
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SDL_SetError("Unable to set the EGL swap interval");
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return -1;
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}
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int
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X11_GLES_GetSwapInterval(_THIS)
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{
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return 0;
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if (_this->gles_data->egl_active != 1) {
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SDL_SetError("OpenGL ES context not active");
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return -1;
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}
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return _this->gles_data->egl_swapinterval;
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}
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void
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@ -37,13 +37,14 @@ typedef struct SDL_PrivateGLESData
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EGLContext egl_context; /* Current GLES context */
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EGLSurface egl_surface;
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EGLConfig egl_config;
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int egl_swapinterval;
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EGLDisplay(*eglGetDisplay) (NativeDisplayType display);
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EGLBoolean(*eglInitialize) (EGLDisplay dpy, EGLint * major,
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EGLint * minor);
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EGLBoolean(*eglTerminate) (EGLDisplay dpy);
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void *(*eglGetProcAddress) (const GLubyte * procName);
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void *(*eglGetProcAddress) (const char * procName);
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EGLBoolean(*eglChooseConfig) (EGLDisplay dpy,
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const EGLint * attrib_list,
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@ -68,6 +69,8 @@ typedef struct SDL_PrivateGLESData
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EGLBoolean(*eglSwapBuffers) (EGLDisplay dpy, EGLSurface draw);
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EGLBoolean(*eglSwapInterval) (EGLDisplay dpy, EGLint interval);
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const char *(*eglQueryString) (EGLDisplay dpy, EGLint name);
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EGLBoolean(*eglGetConfigAttrib) (EGLDisplay dpy, EGLConfig config,
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