WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend

This commit is contained in:
David Ludwig 2013-02-02 19:32:44 -05:00
parent 53ce1e6ab7
commit f7b08ae60b
14 changed files with 444 additions and 73 deletions

View file

@ -159,6 +159,8 @@ typedef unsigned int uintptr_t;
#define SDL_VIDEO_DRIVER_DUMMY 1
// TODO, WinRT: Get a Direct3D 11 based renderer working in SDL.
/* Enable appropriate renderer(s) */
#define SDL_VIDEO_RENDER_D3D11 1
/* Enable system power support */
// TODO, WinRT: investigate system power support. The Win32-based APIs don't work on WinRT.