WinRT: started refactoring Direct3D 11.1 code into a new SDL_Renderer backend
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14 changed files with 444 additions and 73 deletions
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@ -49,6 +49,9 @@ static const SDL_RenderDriver *render_drivers[] = {
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#if SDL_VIDEO_RENDER_D3D
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&D3D_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_D3D11
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&D3D11_RenderDriver,
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#endif
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#if SDL_VIDEO_RENDER_OGL
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&GL_RenderDriver,
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#endif
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