The draw color affects RenderClear() as well. (thanks to the feedback form to whoever pointed this out)

This commit is contained in:
Sam Lantinga 2011-10-30 17:53:54 -04:00
parent efc259dce1
commit f7c2849eb9

View file

@ -389,7 +389,7 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
SDL_Rect * rect); SDL_Rect * rect);
/** /**
* \brief Set the color used for drawing operations (Fill and Line). * \brief Set the color used for drawing operations (Rect, Line and Clear).
* *
* \param r The red value used to draw on the rendering target. * \param r The red value used to draw on the rendering target.
* \param g The green value used to draw on the rendering target. * \param g The green value used to draw on the rendering target.
@ -404,7 +404,7 @@ extern DECLSPEC int SDL_SetRenderDrawColor(SDL_Renderer * renderer,
Uint8 a); Uint8 a);
/** /**
* \brief Get the color used for drawing operations (Fill and Line). * \brief Get the color used for drawing operations (Rect, Line and Clear).
* *
* \param r A pointer to the red value used to draw on the rendering target. * \param r A pointer to the red value used to draw on the rendering target.
* \param g A pointer to the green value used to draw on the rendering target. * \param g A pointer to the green value used to draw on the rendering target.