Added a Visual Studio project for testgesture
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f8d3e248f2
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f7fc00e75c
5 changed files with 640 additions and 40 deletions
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@ -62,7 +62,7 @@ Knob knob;
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void handler (int sig)
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{
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printf ("\exiting...(%d)\n", sig);
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printf ("exiting...(%d)\n", sig);
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exit (0);
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}
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@ -72,93 +72,96 @@ void perror_exit (char *error)
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handler (9);
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}
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void setpix(SDL_Surface *screen, int x, int y, unsigned int col)
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void setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
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{
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Uint32 *pixmem32;
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Uint32 colour;
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Uint8 r,g,b;
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int x = (int)_x;
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int y = (int)_y;
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float a;
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if((unsigned)x > screen->w) return;
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if((unsigned)y > screen->h) return;
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if(x > screen->w) return;
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if(y > screen->h) return;
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pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x;
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Uint8 r,g,b;
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float a;
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memcpy(&colour,pixmem32,screen->format->BytesPerPixel);
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SDL_memcpy(&colour,pixmem32,screen->format->BytesPerPixel);
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SDL_GetRGB(colour,screen->format,&r,&g,&b);
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//r = 0;g = 0; b = 0;
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a = (col>>24)&0xFF;
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a = (float)((col>>24)&0xFF);
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if(a == 0) a = 0xFF; //Hack, to make things easier.
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a /= 0xFF;
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r = r*(1-a) + ((col>>16)&0xFF)*(a);
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g = g*(1-a) + ((col>> 8)&0xFF)*(a);
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b = b*(1-a) + ((col>> 0)&0xFF)*(a);
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r = (Uint8)(r*(1-a) + ((col>>16)&0xFF)*(a));
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g = (Uint8)(g*(1-a) + ((col>> 8)&0xFF)*(a));
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b = (Uint8)(b*(1-a) + ((col>> 0)&0xFF)*(a));
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colour = SDL_MapRGB( screen->format,r, g, b);
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*pixmem32 = colour;
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}
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void drawLine(SDL_Surface *screen,int x0,int y0,int x1,int y1,unsigned int col) {
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void drawLine(SDL_Surface *screen,float x0,float y0,float x1,float y1,unsigned int col) {
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float t;
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for(t=0;t<1;t+=1.f/SDL_max(abs(x0-x1),abs(y0-y1)))
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for(t=0;t<1;t+=(float)(1.f/SDL_max(SDL_fabs(x0-x1),SDL_fabs(y0-y1))))
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setpix(screen,x1+t*(x0-x1),y1+t*(y0-y1),col);
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}
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void drawCircle(SDL_Surface* screen,int x,int y,int r,unsigned int c)
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void drawCircle(SDL_Surface* screen,float x,float y,float r,unsigned int c)
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{
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int tx,ty;
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float tx,ty;
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float xr;
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for(ty = -abs(r);ty <= abs(r);ty++) {
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xr = sqrt(r*r - ty*ty);
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for(ty = (float)-SDL_fabs(r);ty <= (float)SDL_fabs((int)r);ty++) {
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xr = (float)sqrt(r*r - ty*ty);
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if(r > 0) { //r > 0 ==> filled circle
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for(tx=-xr+.5;tx<=xr-.5;tx++) {
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for(tx=-xr+.5f;tx<=xr-.5;tx++) {
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setpix(screen,x+tx,y+ty,c);
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}
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}
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else {
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setpix(screen,x-xr+.5,y+ty,c);
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setpix(screen,x+xr-.5,y+ty,c);
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setpix(screen,x-xr+.5f,y+ty,c);
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setpix(screen,x+xr-.5f,y+ty,c);
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}
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}
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}
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void drawKnob(SDL_Surface* screen,Knob k) {
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drawCircle(screen,k.p.x*screen->w,k.p.y*screen->h,k.r*screen->w,0xFFFFFF);
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drawCircle(screen,(k.p.x+k.r/2*cos(k.ang))*screen->w,
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(k.p.y+k.r/2*sin(k.ang))*screen->h,k.r/4*screen->w,0);
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drawCircle(screen,(k.p.x+k.r/2*cosf(k.ang))*screen->w,
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(k.p.y+k.r/2*sinf(k.ang))*screen->h,k.r/4*screen->w,0);
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}
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void DrawScreen(SDL_Surface* screen)
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{
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int x, y;
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int x, y, i;
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if(SDL_MUSTLOCK(screen))
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{
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if(SDL_LockSurface(screen) < 0) return;
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}
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for(y = 0;y < screen->h;y++)
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for(x = 0;x < screen->w;x++)
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setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
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setpix(screen,(float)x,(float)y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
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int i;
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//draw Touch History
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for(i = SDL_max(0,eventWrite - EVENT_BUF_SIZE);i < eventWrite;i++) {
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SDL_Event event = events[i&(EVENT_BUF_SIZE-1)];
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int age = eventWrite - i - 1;
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float x, y;
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unsigned int c, col;
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if(event.type == SDL_FINGERMOTION ||
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event.type == SDL_FINGERDOWN ||
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event.type == SDL_FINGERUP) {
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SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
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if(inTouch == NULL) continue;
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float x = ((float)event.tfinger.x)/inTouch->xres;
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float y = ((float)event.tfinger.y)/inTouch->yres;
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x = ((float)event.tfinger.x)/inTouch->xres;
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y = ((float)event.tfinger.y)/inTouch->yres;
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//draw the touch:
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unsigned int c = colors[event.tfinger.touchId%7];
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unsigned int col =
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c = colors[event.tfinger.touchId%7];
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col =
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((unsigned int)(c*(.1+.85))) |
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((unsigned int)((0xFF*(1-((float)age)/EVENT_BUF_SIZE))) & 0xFF)<<24;
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@ -186,15 +189,13 @@ int main(int argc, char* argv[])
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{
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SDL_Surface *screen;
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SDL_Event event;
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//gesture variables
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knob.r = .1;
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knob.ang = 0;
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SDL_bool quitting = SDL_FALSE;
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SDL_RWops *src;
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//gesture variables
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knob.r = .1f;
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knob.ang = 0;
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if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
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if (!(screen = initScreen(WIDTH,HEIGHT)))
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@ -244,14 +245,15 @@ int main(int argc, char* argv[])
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return 1;
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}
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break;
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case SDL_FINGERMOTION:
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;
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case SDL_FINGERMOTION:
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#if VERBOSE
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printf("Finger: %i,x: %i, y: %i\n",event.tfinger.fingerId,
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event.tfinger.x,event.tfinger.y);
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#endif
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SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
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SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
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{
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SDL_Touch* inTouch = SDL_GetTouch(event.tfinger.touchId);
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SDL_Finger* inFinger = SDL_GetFinger(inTouch,event.tfinger.fingerId);
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}
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break;
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case SDL_FINGERDOWN:
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#if VERBOSE
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