Added touch event definitions. Heavily modified events/SDL_touch*.
This commit is contained in:
parent
27ad25a09d
commit
f806d39746
5 changed files with 253 additions and 331 deletions
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@ -29,8 +29,7 @@
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static int SDL_num_touch = 0;
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static int SDL_current_touch = -1;
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static SDL_Touch **SDL_touch = NULL;
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static SDL_Touch **SDL_touchPads = NULL;
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/* Public functions */
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@ -39,24 +38,43 @@ SDL_TouchInit(void)
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{
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return (0);
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}
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SDL_Touch *
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SDL_GetTouch(int index)
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SDL_GetTouch(int id)
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{
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int index = SDL_GetTouchIndexId(id);
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if (index < 0 || index >= SDL_num_touch) {
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return NULL;
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}
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return SDL_touch[index];
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return SDL_touchPads[index];
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}
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static int
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SDL_Finger *
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SDL_GetFinger(SDL_Touch* touch,int id)
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{
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int index = SDL_GetFingerIndexId(touch,id);
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if(index < 0 || index >= touch->num_fingers)
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return NULL;
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return touch->fingers[index];
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}
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int
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SDL_GetFingerIndexId(SDL_Touch* touch,int fingerid)
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{
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int i;
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for(i = 0;i < touch->num_fingers;i++)
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if(touch->fingers[i]->id == fingerid)
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return i;
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return -1;
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}
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int
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SDL_GetTouchIndexId(int id)
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{
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int index;
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SDL_Touch *touch;
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for (index = 0; index < SDL_num_touch; ++index) {
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touch = SDL_GetTouch(index);
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touch = SDL_touchPads[index];
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if (touch->id == id) {
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return index;
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}
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@ -68,7 +86,7 @@ int
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SDL_AddTouch(const SDL_Touch * touch, char *name, int pressure_max,
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int pressure_min, int ends)
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{
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SDL_Touch **touch;
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SDL_Touch **touchPads;
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int selected_touch;
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int index;
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size_t length;
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@ -78,58 +96,47 @@ SDL_AddTouch(const SDL_Touch * touch, char *name, int pressure_max,
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}
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/* Add the touch to the list of touch */
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touch = (SDL_Touch **) SDL_realloc(SDL_touch,
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touchPads = (SDL_Touch **) SDL_realloc(SDL_touchPads,
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(SDL_num_touch + 1) * sizeof(*touch));
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if (!touch) {
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if (!touchPads) {
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SDL_OutOfMemory();
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return -1;
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}
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SDL_touch = touch;
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SDL_touchPads = touchPads;
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index = SDL_num_touch++;
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SDL_touch[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touch[index]));
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if (!SDL_touch[index]) {
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SDL_touchPads[index] = (SDL_Touch *) SDL_malloc(sizeof(*SDL_touchPads[index]));
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if (!SDL_touchPads[index]) {
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SDL_OutOfMemory();
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return -1;
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}
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*SDL_touch[index] = *touch;
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*SDL_touchPads[index] = *touch;
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/* we're setting the touch properties */
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length = 0;
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length = SDL_strlen(name);
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SDL_touch[index]->focus = 0;
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SDL_touch[index]->name = SDL_malloc((length + 2) * sizeof(char));
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SDL_strlcpy(SDL_touch[index]->name, name, length + 1);
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SDL_touch[index]->pressure_max = pressure_max;
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SDL_touch[index]->pressure_min = pressure_min;
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SDL_touch[index]->cursor_shown = SDL_TRUE;
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selected_touch = SDL_SelectTouch(index);
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SDL_touch[index]->cur_cursor = NULL;
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SDL_touch[index]->def_cursor =
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/* we're assuming that all touch are in the computer sensing zone */
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SDL_touch[index]->proximity = SDL_TRUE;
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/* we're assuming that all touch are working in the absolute position mode
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thanx to that, the users that don't want to use many touch don't have to
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worry about anything */
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SDL_touch[index]->relative_mode = SDL_FALSE;
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SDL_touch[index]->current_end = 0;
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SDL_touch[index]->total_ends = ends;
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SDL_SelectTouch(selected_touch);
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SDL_touchPads[index]->focus = 0;
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SDL_touchPads[index]->name = SDL_malloc((length + 2) * sizeof(char));
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SDL_strlcpy(SDL_touchPads[index]->name, name, length + 1);
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SDL_touchPads[index]->pressure_max = pressure_max;
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SDL_touchPads[index]->pressure_min = pressure_min;
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return index;
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}
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void
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SDL_DelTouch(int index)
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SDL_DelTouch(int id)
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{
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SDL_Touch *touch = SDL_GetTouch(index);
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int index = SDL_GetTouchIndexId(id);
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SDL_Touch *touch = SDL_GetTouch(id);
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if (!touch) {
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return;
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}
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touch->def_cursor = NULL;
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SDL_free(touch->name);
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if (touch->FreeTouch) {
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@ -137,19 +144,8 @@ SDL_DelTouch(int index)
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}
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SDL_free(touch);
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SDL_touch[index] = NULL;
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}
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void
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SDL_ResetTouch(int index)
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{
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SDL_Touch *touch = SDL_GetTouch(index);
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if (!touch) {
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return;
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}
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/* FIXME */
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SDL_num_touch--;
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SDL_touchPads[index] = SDL_touchPads[SDL_num_touch];
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}
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void
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@ -157,15 +153,14 @@ SDL_TouchQuit(void)
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{
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int i;
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for (i = 0; i < SDL_num_touch; ++i) {
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for (i = SDL_num_touch-1; i > 0 ; --i) {
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SDL_DelTouch(i);
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}
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SDL_num_touch = 0;
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SDL_current_touch = -1;
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if (SDL_touch) {
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SDL_free(SDL_touch);
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SDL_touch = NULL;
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if (SDL_touchPads) {
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SDL_free(SDL_touchPads);
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SDL_touchPads = NULL;
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}
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}
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@ -174,20 +169,10 @@ SDL_GetNumTouch(void)
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{
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return SDL_num_touch;
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}
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int
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SDL_SelectTouch(int index)
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{
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if (index >= 0 && index < SDL_num_touch) {
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SDL_current_touch = index;
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}
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return SDL_current_touch;
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}
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SDL_Window *
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SDL_GetTouchFocusWindow(int index)
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SDL_GetTouchFocusWindow(int id)
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{
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SDL_Touch *touch = SDL_GetTouch(index);
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SDL_Touch *touch = SDL_GetTouch(id);
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if (!touch) {
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return 0;
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@ -195,110 +180,11 @@ SDL_GetTouchFocusWindow(int index)
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return touch->focus;
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}
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static int SDLCALL
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FlushTouchMotion(void *param, SDL_Event * event)
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{
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if (event->type == SDL_TOUCHMOTION
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&& event->motion.which == (Uint8) SDL_current_touch) {
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return 0;
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} else {
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return 1;
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}
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}
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int
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SDL_SetRelativeTouchMode(int index, SDL_bool enabled)
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{
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SDL_Touch *touch = SDL_GetTouch(index);
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if (!touch) {
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return -1;
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}
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/* Flush pending touch motion */
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touch->flush_motion = SDL_TRUE;
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SDL_PumpEvents();
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touch->flush_motion = SDL_FALSE;
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SDL_FilterEvents(FlushTouchMotion, touch);
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/* Set the relative mode */
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touch->relative_mode = enabled;
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if (!enabled) {
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/* Restore the expected touch position */
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SDL_WarpTouchInWindow(touch->focus, touch->x, touch->y);
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}
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return 0;
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}
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SDL_bool
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SDL_GetRelativeTouchMode(int index)
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{
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SDL_Touch *touch = SDL_GetTouch(index);
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if (!touch) {
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return SDL_FALSE;
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}
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return touch->relative_mode;
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}
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Uint8
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SDL_GetTouchState(int *x, int *y)
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{
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SDL_Touch *touch = SDL_GetTouch(SDL_current_touch);
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if (!touch) {
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if (x) {
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*x = 0;
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}
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if (y) {
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*y = 0;
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}
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return 0;
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}
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if (x) {
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*x = touch->x;
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}
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if (y) {
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*y = touch->y;
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}
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return touch->buttonstate;
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}
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Uint8
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SDL_GetRelativeTouchState(int index, int *x, int *y)
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{
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SDL_Touch *touch = SDL_GetTouch(index);
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if (!touch) {
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if (x) {
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*x = 0;
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}
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if (y) {
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*y = 0;
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}
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return 0;
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}
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if (x) {
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*x = touch->xdelta;
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}
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if (y) {
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*y = touch->ydelta;
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}
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touch->xdelta = 0;
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touch->ydelta = 0;
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return touch->buttonstate;
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}
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void
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SDL_SetTouchFocus(int id, SDL_Window * window)
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{
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int index = SDL_GetTouchIndexId(id);
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SDL_Touch *touch = SDL_GetTouch(index);
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SDL_Touch *touch = SDL_GetTouch(id);
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int i;
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SDL_bool focus;
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@ -312,7 +198,7 @@ SDL_SetTouchFocus(int id, SDL_Window * window)
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for (i = 0; i < SDL_num_touch; ++i) {
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SDL_Touch *check;
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if (i != index) {
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check = SDL_GetTouch(i);
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check = SDL_touchPads[i];
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if (check && check->focus == touch->focus) {
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focus = SDL_TRUE;
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break;
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@ -331,7 +217,7 @@ SDL_SetTouchFocus(int id, SDL_Window * window)
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for (i = 0; i < SDL_num_touch; ++i) {
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SDL_Touch *check;
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if (i != index) {
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check = SDL_GetTouch(i);
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check = SDL_touchPads[i];
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if (check && check->focus == touch->focus) {
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focus = SDL_TRUE;
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break;
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@ -344,43 +230,106 @@ SDL_SetTouchFocus(int id, SDL_Window * window)
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}
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}
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int
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SDL_SendProximity(int id, int x, int y, int type)
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int
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SDL_AddFinger(SDL_Touch* touch,SDL_Finger* finger)
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{
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int index = SDL_GetTouchIndexId(id);
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SDL_Touch *touch = SDL_GetTouch(index);
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int posted = 0;
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if (!touch) {
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return 0;
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int index;
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SDL_Finger **fingers;
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size_t length;
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if (SDL_GetFingerIndexId(touch,finger->id) != -1) {
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SDL_SetError("Finger ID already in use");
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}
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touch->last_x = x;
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touch->last_y = y;
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if (SDL_GetEventState(type) == SDL_ENABLE) {
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SDL_Event event;
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event.proximity.which = (Uint8) index;
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event.proximity.x = x;
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event.proximity.y = y;
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event.proximity.cursor = touch->current_end;
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event.proximity.type = type;
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/* FIXME: is this right? */
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event.proximity.windowID = touch->focus ? touch->focus->id : 0;
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posted = (SDL_PushEvent(&event) > 0);
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if (type == SDL_PROXIMITYIN) {
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touch->proximity = SDL_TRUE;
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} else {
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touch->proximity = SDL_FALSE;
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}
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/* Add the touch to the list of touch */
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fingers = (SDL_Finger **) SDL_realloc(touch->fingers,
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(touch->num_fingers + 1) * sizeof(*touch));
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if (!fingers) {
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SDL_OutOfMemory();
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return -1;
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}
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return posted;
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touch->fingers = fingers;
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index = SDL_num_touch++;
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touch->fingers[index] = (SDL_Finger *) SDL_malloc(sizeof(*(touch->fingers[index])));
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if (!touch->fingers[index]) {
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SDL_OutOfMemory();
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return -1;
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}
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*touch->fingers[index] = *finger;
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return index;
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}
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int
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SDL_SendTouchMotion(int id, int relative, int x, int y, int pressure)
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SDL_DelFinger(SDL_Touch* touch,int fingerid)
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{
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int index = SLD_GetFingerIndexId(touch,fingerid);
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SDL_Finger* finger = SDL_GetFinger(touch,fingerid);
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if (!finger) {
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return;
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}
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SDL_free(finger);
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touch->num_fingers--;
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touch->fingers[index] = touch->fingers[touch->num_fingers];
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}
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int
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SDL_SendFingerDown(int id, int fingerid, SDL_bool down, int x, int y, int pressure)
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{
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SDL_Touch* touch = SDL_GetTouch(id);
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if(down) {
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SDL_Finger nf;
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nf.id = id;
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nf.x = x;
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nf.y = y;
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nf.pressure = pressure;
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nf.xdelta = 0;
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nf.ydelta = 0;
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nf.last_x = x;
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nf.last_y = y;
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SDL_AddFinger(touch,&nf);
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posted = 0;
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if (SDL_GetEventState(SDL_FINGERDOWN) == SDL_ENABLE) {
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SDL_Event event;
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event.tfinger.type = SDL_FINGERDOWN;
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event.tfinger.touchId = (Uint8) id;
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event.tfinger.state = touch->buttonstate;
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event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
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event.fingerId = id;
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posted = (SDL_PushEvent(&event) > 0);
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}
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return posted;
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}
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else {
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SDL_DelFinger(touch,id);
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posted = 0;
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if (SDL_GetEventState(SDL_FINGERUP) == SDL_ENABLE) {
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SDL_Event event;
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event.tfinger.type = SDL_FINGERUP;
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event.tfinger.touchId = (Uint8) id;
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event.tfinger.state = touch->buttonstate;
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event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
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event.fingerId = id;
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posted = (SDL_PushEvent(&event) > 0);
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}
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return posted;
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}
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}
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int
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SDL_SendTouchMotion(int id, int fingerid, int relative,
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int x, int y, int pressure)
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{
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int index = SDL_GetTouchIndexId(id);
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SDL_Touch *touch = SDL_GetTouch(index);
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SDL_Touch *touch = SDL_GetTouch(id);
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SDL_Finger *finger = SDL_GetFinger(touch,fingerid);
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int posted;
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int xrel;
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int yrel;
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@ -390,22 +339,15 @@ SDL_SendTouchMotion(int id, int relative, int x, int y, int pressure)
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return 0;
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}
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/* if the touch is out of proximity we don't to want to have any motion from it */
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if (touch->proximity == SDL_FALSE) {
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touch->last_x = x;
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touch->last_y = y;
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return 0;
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}
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/* the relative motion is calculated regarding the system cursor last position */
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if (relative) {
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xrel = x;
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yrel = y;
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x = (touch->last_x + x);
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y = (touch->last_y + y);
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x = (finger->last_x + x);
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y = (finger->last_y + y);
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} else {
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xrel = x - touch->last_x;
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yrel = y - touch->last_y;
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xrel = x - finger->last_x;
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yrel = y - finger->last_y;
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}
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/* Drop events that don't change state */
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@ -417,18 +359,16 @@ SDL_SendTouchMotion(int id, int relative, int x, int y, int pressure)
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}
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/* Update internal touch coordinates */
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if (touch->relative_mode == SDL_FALSE) {
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touch->x = x;
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touch->y = y;
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} else {
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touch->x += xrel;
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touch->y += yrel;
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}
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SDL_GetWindowSize(touch->focus, &x_max, &y_max);
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finger->x = x;
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finger->y = y;
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|
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/*Should scale to window? Normalize? Maintain Aspect?*/
|
||||
//SDL_GetWindowSize(touch->focus, &x_max, &y_max);
|
||||
|
||||
/* make sure that the pointers find themselves inside the windows */
|
||||
/* only check if touch->xmax is set ! */
|
||||
/*
|
||||
if (x_max && touch->x > x_max) {
|
||||
touch->x = x_max;
|
||||
} else if (touch->x < 0) {
|
||||
|
@ -440,46 +380,32 @@ SDL_SendTouchMotion(int id, int relative, int x, int y, int pressure)
|
|||
} else if (touch->y < 0) {
|
||||
touch->y = 0;
|
||||
}
|
||||
|
||||
touch->xdelta += xrel;
|
||||
touch->ydelta += yrel;
|
||||
touch->pressure = pressure;
|
||||
*/
|
||||
finger->xdelta += xrel;
|
||||
finger->ydelta += yrel;
|
||||
finger->pressure = pressure;
|
||||
|
||||
|
||||
|
||||
/* Post the event, if desired */
|
||||
posted = 0;
|
||||
if (SDL_GetEventState(SDL_TOUCHMOTION) == SDL_ENABLE &&
|
||||
touch->proximity == SDL_TRUE) {
|
||||
if (SDL_GetEventState(SDL_FINGERMOTION) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.motion.type = SDL_TOUCHMOTION;
|
||||
event.motion.which = (Uint8) index;
|
||||
event.motion.state = touch->buttonstate;
|
||||
event.motion.x = touch->x;
|
||||
event.motion.y = touch->y;
|
||||
event.motion.z = touch->z;
|
||||
event.motion.pressure = touch->pressure;
|
||||
event.motion.pressure_max = touch->pressure_max;
|
||||
event.motion.pressure_min = touch->pressure_min;
|
||||
event.motion.rotation = 0;
|
||||
event.motion.tilt_x = 0;
|
||||
event.motion.tilt_y = 0;
|
||||
event.motion.cursor = touch->current_end;
|
||||
event.motion.xrel = xrel;
|
||||
event.motion.yrel = yrel;
|
||||
event.motion.windowID = touch->focus ? touch->focus->id : 0;
|
||||
event.tfinger.type = SDL_FINGERMOTION;
|
||||
event.tfinger.which = (Uint8) index;
|
||||
event.tfinger.state = touch->buttonstate;
|
||||
event.tfinger.windowID = touch->focus ? touch->focus->id : 0;
|
||||
posted = (SDL_PushEvent(&event) > 0);
|
||||
}
|
||||
touch->last_x = touch->x;
|
||||
touch->last_y = touch->y;
|
||||
finger->last_x = finger->x;
|
||||
finger->last_y = finger->y;
|
||||
return posted;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
|
||||
{
|
||||
int index = SDL_GetTouchIndexId(id);
|
||||
SDL_Touch *touch = SDL_GetTouch(index);
|
||||
SDL_Touch *touch = SDL_GetTouch(id);
|
||||
int posted;
|
||||
Uint32 type;
|
||||
|
||||
|
@ -515,61 +441,23 @@ SDL_SendTouchButton(int id, Uint8 state, Uint8 button)
|
|||
if (SDL_GetEventState(type) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.type = type;
|
||||
event.button.which = (Uint8) index;
|
||||
event.button.state = state;
|
||||
event.button.button = button;
|
||||
event.button.x = touch->x;
|
||||
event.button.y = touch->y;
|
||||
event.button.windowID = touch->focus ? touch->focus->id : 0;
|
||||
event.tbutton.which = (Uint8) index;
|
||||
event.tbutton.state = state;
|
||||
event.tbutton.button = button;
|
||||
event.tbutton.windowID = touch->focus ? touch->focus->id : 0;
|
||||
posted = (SDL_PushEvent(&event) > 0);
|
||||
}
|
||||
return posted;
|
||||
}
|
||||
|
||||
int
|
||||
SDL_SendTouchWheel(int index, int x, int y)
|
||||
{
|
||||
SDL_Touch *touch = SDL_GetTouch(index);
|
||||
int posted;
|
||||
|
||||
if (!touch || (!x && !y)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* Post the event, if desired */
|
||||
posted = 0;
|
||||
if (SDL_GetEventState(SDL_TOUCHWHEEL) == SDL_ENABLE) {
|
||||
SDL_Event event;
|
||||
event.type = SDL_TOUCHWHEEL;
|
||||
event.wheel.which = (Uint8) index;
|
||||
event.wheel.x = x;
|
||||
event.wheel.y = y;
|
||||
event.wheel.windowID = touch->focus ? touch->focus->id : 0;
|
||||
posted = (SDL_PushEvent(&event) > 0);
|
||||
}
|
||||
return posted;
|
||||
}
|
||||
|
||||
|
||||
char *
|
||||
SDL_GetTouchName(int index)
|
||||
SDL_GetTouchName(int id)
|
||||
{
|
||||
SDL_Touch *touch = SDL_GetTouch(index);
|
||||
SDL_Touch *touch = SDL_GetTouch(id);
|
||||
if (!touch) {
|
||||
return NULL;
|
||||
}
|
||||
return touch->name;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_ChangeEnd(int id, int end)
|
||||
{
|
||||
int index = SDL_GetTouchIndexId(id);
|
||||
SDL_Touch *touch = SDL_GetTouch(index);
|
||||
|
||||
if (touch) {
|
||||
touch->current_end = end;
|
||||
}
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
|
|
@ -25,50 +25,51 @@
|
|||
#define _SDL_touch_c_h
|
||||
|
||||
typedef struct SDL_Touch SDL_Touch;
|
||||
typedef struct SDL_Finger SDL_Finger;
|
||||
|
||||
struct SDL_Finger {
|
||||
int id;
|
||||
int x;
|
||||
int y;
|
||||
int z; /* for future use */
|
||||
int xdelta;
|
||||
int ydelta;
|
||||
int last_x, last_y; /* the last reported x and y coordinates */
|
||||
int pressure;
|
||||
};
|
||||
|
||||
|
||||
struct SDL_Touch
|
||||
{
|
||||
/* Warp the touch to (x,y) */
|
||||
void (*WarpTouch) (SDL_Touch * touch, SDL_Window * window, int x,
|
||||
int y);
|
||||
|
||||
/* Free the touch when it's time */
|
||||
void (*FreeTouch) (SDL_Touch * touch);
|
||||
|
||||
/* data common for tablets */
|
||||
int pressure_max;
|
||||
int pressure_min;
|
||||
int tilt; /* for future use */
|
||||
int rotation; /* for future use */
|
||||
|
||||
int total_ends;
|
||||
int current_end;
|
||||
|
||||
/* Data common to all touch */
|
||||
int id;
|
||||
SDL_Window *focus;
|
||||
|
||||
char *name;
|
||||
Uint8 buttonstate;
|
||||
SDL_bool relative_mode;
|
||||
SDL_bool flush_motion;
|
||||
|
||||
/* Free the touch when it's time */
|
||||
void (*FreeTouch) (SDL_Touch * touch);
|
||||
|
||||
/* data common for tablets */
|
||||
int pressure;
|
||||
int pressure_max;
|
||||
int pressure_min;
|
||||
int tilt; /* for future use */
|
||||
int rotation; /* for future use */
|
||||
int total_ends;
|
||||
int current_end;
|
||||
|
||||
/* Data common to all touch */
|
||||
int id;
|
||||
SDL_Window *focus;
|
||||
int which;
|
||||
int x;
|
||||
int y;
|
||||
int z; /* for future use */
|
||||
int xdelta;
|
||||
int ydelta;
|
||||
int last_x, last_y; /* the last reported x and y coordinates */
|
||||
char *name;
|
||||
Uint8 buttonstate;
|
||||
SDL_bool relative_mode;
|
||||
SDL_bool proximity;
|
||||
SDL_bool flush_motion;
|
||||
|
||||
SDL_Cursor *cursors;
|
||||
SDL_Cursor *def_cursor;
|
||||
SDL_Cursor *cur_cursor;
|
||||
SDL_bool cursor_shown;
|
||||
|
||||
void *driverdata;
|
||||
int num_fingers;
|
||||
SDL_Finger** fingers;
|
||||
|
||||
void *driverdata;
|
||||
};
|
||||
|
||||
|
||||
/* Initialize the touch subsystem */
|
||||
extern int SDL_TouchInit(void);
|
||||
|
||||
|
@ -84,24 +85,16 @@ extern int SDL_AddTouch(const SDL_Touch * touch, char *name,
|
|||
/* Remove a touch at an index, clearing the slot for later */
|
||||
extern void SDL_DelTouch(int index);
|
||||
|
||||
/* Clear the button state of a touch at an index */
|
||||
extern void SDL_ResetTouch(int index);
|
||||
|
||||
/* Set the touch focus window */
|
||||
extern void SDL_SetTouchFocus(int id, SDL_Window * window);
|
||||
|
||||
/* Send a touch motion event for a touch */
|
||||
extern int SDL_SendTouchMotion(int id, int relative, int x, int y, int z);
|
||||
extern int SDL_SendTouchMotion(int id, int fingerid,
|
||||
int relative, int x, int y, int z);
|
||||
|
||||
/* Send a touch button event for a touch */
|
||||
extern int SDL_SendTouchButton(int id, Uint8 state, Uint8 button);
|
||||
|
||||
/* Send a touch wheel event for a touch */
|
||||
extern int SDL_SendTouchWheel(int id, int x, int y);
|
||||
|
||||
/* Send a proximity event for a touch */
|
||||
extern int SDL_SendProximity(int id, int x, int y, int type);
|
||||
|
||||
/* Shutdown the touch subsystem */
|
||||
extern void SDL_TouchQuit(void);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue