Added the SDL_HINT_RENDER_DRIVER and SDL_HINT_RENDER_VSYNC hints.
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37f40cdb19
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3 changed files with 51 additions and 5 deletions
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@ -67,6 +67,32 @@ extern "C" {
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*/
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#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
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/**
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* \brief A variable specifying which render driver to use.
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*
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* If the application doesn't pick a specific renderer to use, this variable
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* specifies the name of the preferred renderer. If the preferred renderer
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* can't be initialized, the normal default renderer is used.
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*
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* This variable is case insensitive and can be set to the following values:
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* "direct3d"
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* "opengl"
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* "opengles"
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* "software"
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*/
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#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
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/**
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* \brief A variable controlling whether updates to the SDL 1.2 screen surface should be synchronized with the vertical refresh, to avoid tearing.
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*
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* This variable can be set to the following values:
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* "0" - Disable vsync
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* "1" - Enable vsync
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*
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* By default SDL does not sync screen surface updates with vertical refresh.
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*/
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#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
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/**
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* \brief An enumeration of hint priorities
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@ -23,6 +23,7 @@
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/* The SDL 2D rendering system */
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#include "SDL_hints.h"
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#include "SDL_render.h"
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#include "SDL_sysrender.h"
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#include "../video/SDL_pixels_c.h"
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@ -94,21 +95,32 @@ SDL_CreateRenderer(SDL_Window * window, int index, Uint32 flags)
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{
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SDL_Renderer *renderer = NULL;
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int n = SDL_GetNumRenderDrivers();
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const char *hint;
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hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
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if (hint) {
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if (*hint == '0') {
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flags &= ~SDL_RENDERER_PRESENTVSYNC;
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} else {
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flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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}
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if (index < 0) {
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char *override = SDL_getenv("SDL_VIDEO_RENDERER");
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if (override) {
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hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
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if (hint) {
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for (index = 0; index < n; ++index) {
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const SDL_RenderDriver *driver = render_drivers[index];
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if (SDL_strcasecmp(override, driver->info.name) == 0) {
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if (SDL_strcasecmp(hint, driver->info.name) == 0) {
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/* Create a new renderer instance */
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renderer = driver->CreateRenderer(window, flags);
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break;
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}
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}
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} else {
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}
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if (!renderer) {
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for (index = 0; index < n; ++index) {
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const SDL_RenderDriver *driver = render_drivers[index];
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@ -117,6 +117,14 @@ ShouldUseTextureFramebuffer()
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return SDL_TRUE;
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}
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/* If the user has specified a software renderer we can't use a
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texture framebuffer, or renderer creation will go recursive.
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*/
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hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
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if (hint && SDL_strcasecmp(hint, "software") == 0) {
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return SDL_FALSE;
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}
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/* See if the user or application wants a specific behavior */
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hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
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if (hint) {
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