Don't clobber refcounting in SDL_Init.
- Fixes bug 1712 by not overwriting SDL_SubsystemRefCount in SDL_Init. - Removes the SDL_initialized variable, and makes SDL_SubsystemRefCount the canonical source of truth for whether or not a subsystem has been initialized. - Refactors SDL_InitSubSystem and SDL_QuitSubSystem to use helper functions to manage refcount. - Adds automated tests for SDL_Init/Quit*. - Adds SDL_bits.h which contains SDL_MostSignificantBitIndex.
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781ab3764f
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9 changed files with 411 additions and 140 deletions
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@ -375,6 +375,10 @@
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RelativePath="..\..\include\SDL_audio.h"
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>
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</File>
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<File
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RelativePath="..\..\include\SDL_bits.h"
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>
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</File>
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<File
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RelativePath="..\..\include\SDL_blendmode.h"
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>
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@ -207,6 +207,7 @@
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<ClInclude Include="..\..\include\SDL_assert.h" />
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<ClInclude Include="..\..\include\SDL_atomic.h" />
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<ClInclude Include="..\..\include\SDL_audio.h" />
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<ClInclude Include="..\..\include\SDL_bits.h" />
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<ClInclude Include="..\..\include\SDL_blendmode.h" />
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<ClInclude Include="..\..\include\SDL_clipboard.h" />
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<ClInclude Include="..\..\include\SDL_config.h" />
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@ -211,6 +211,7 @@
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<ClInclude Include="..\..\include\SDL_assert.h" />
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<ClInclude Include="..\..\include\SDL_atomic.h" />
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<ClInclude Include="..\..\include\SDL_audio.h" />
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<ClInclude Include="..\..\include\SDL_bits.h" />
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<ClInclude Include="..\..\include\SDL_blendmode.h" />
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<ClInclude Include="..\..\include\SDL_clipboard.h" />
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<ClInclude Include="..\..\include\SDL_config.h" />
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@ -454,4 +455,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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