Reapplied Win32 make-it-build patch. What's going on? Still get rendering artifacts when testing on x11, have literally no idea why.

This commit is contained in:
Eli Gottlieb 2010-07-20 12:42:43 -04:00
parent 2d0aeb3f2e
commit f9048e7257
3 changed files with 714 additions and 1 deletions

View file

@ -68,7 +68,7 @@ void SDL_CalculateShapeBitmap(Uint8 alphacutoff,SDL_Surface *shape,Uint8* bitmap
for(x=0;x<shape->w;x++) {
alpha = 0;
pixel_value = 0;
pixel = shape->pixels + y * shape->pitch + x * shape->format->BytesPerPixel;
pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel);
switch(shape->format->BytesPerPixel) {
case(1):
pixel_value = *(Uint8*)pixel;