Fixed magenta texture on iOS with OpenGL ES 2.0

This commit is contained in:
Sam Lantinga 2012-01-30 20:56:25 -05:00
parent ee38b15029
commit f917e29ad7
2 changed files with 10 additions and 2 deletions

View file

@ -111,6 +111,7 @@ typedef struct
#undef SDL_PROC
SDL_bool GL_OES_framebuffer_object_supported;
GLES_FBOList *framebuffers;
GLuint window_framebuffer;
SDL_bool useDrawTexture;
SDL_bool GL_OES_draw_texture_supported;
@ -356,6 +357,9 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object")) {
data->GL_OES_framebuffer_object_supported = SDL_TRUE;
renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE;
data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value);
data->window_framebuffer = (GLuint)value;
}
data->framebuffers = NULL;
@ -586,7 +590,7 @@ GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
GLES_ActivateRenderer(renderer);
if (texture == NULL) {
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0);
data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer);
return 0;
}