Fixed a crash if creating accelerated renderer after accessing window surface.
Partially fixes Bugzilla #3196.
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@ -1488,6 +1488,7 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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if (window->surface) {
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window->surface->flags &= ~SDL_DONTFREE;
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SDL_FreeSurface(window->surface);
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window->surface = NULL;
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}
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if (_this->DestroyWindowFramebuffer) {
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_this->DestroyWindowFramebuffer(_this, window);
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