Frank Zago to SDL

On 02/12/2011 01:44 PM, Sam Lantinga wrote:
> BTW, you probably want to nuke the NDS renderer and just implement these three
> functions instead:
>     int (*CreateWindowFramebuffer) (_THIS, SDL_Window * window, Uint32 *
> format, void ** pixels, int *pitch);
>     int (*UpdateWindowFramebuffer) (_THIS, SDL_Window * window, int numrects,
> SDL_Rect * rects);
>     void (*DestroyWindowFramebuffer) (_THIS, SDL_Window * window);

Patch attached. The renderer for the DS is not used anymore, but I left the
file in place if someone wants to finish it.

I've also added a README.ds and fixed the spinlocks.
This commit is contained in:
Sam Lantinga 2011-02-13 14:01:02 -08:00
parent 5095592ce5
commit f9a5f416fb
5 changed files with 173 additions and 19 deletions

View file

@ -59,9 +59,6 @@ static const SDL_RenderDriver *render_drivers[] = {
#endif
#if SDL_VIDEO_RENDER_DIRECTFB
&DirectFB_RenderDriver,
#endif
#if SDL_VIDEO_RENDER_NDS
&NDS_RenderDriver,
#endif
&SW_RenderDriver
#endif /* !SDL_RENDER_DISABLED */