Proper window resize handling in GLES test application.

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403653
This commit is contained in:
Mike Gorchak 2009-06-11 06:03:05 +00:00
parent 83ca32e544
commit fa620100d8
3 changed files with 73 additions and 53 deletions

View file

@ -11,45 +11,42 @@
#define AUDIO_USAGE \ #define AUDIO_USAGE \
"[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]" "[--rate N] [--format U8|S8|U16|U16LE|U16BE|S16|S16LE|S16BE] [--channels N] [--samples N]"
struct pformat struct pformat {
{
Uint32 id; Uint32 id;
const char* idstr; const char* idstr;
} pixel_format[]={ } pixel_format[]={
{ {SDL_PIXELFORMAT_INDEX1LSB, "SDL_PIXELFORMAT_INDEX1LSB"},
SDL_PIXELFORMAT_INDEX1LSB, "SDL_PIXELFORMAT_INDEX1LSB"}, { {SDL_PIXELFORMAT_INDEX1MSB, "SDL_PIXELFORMAT_INDEX1MSB"},
SDL_PIXELFORMAT_INDEX1MSB, "SDL_PIXELFORMAT_INDEX1MSB"}, { {SDL_PIXELFORMAT_INDEX4LSB, "SDL_PIXELFORMAT_INDEX4LSB"},
SDL_PIXELFORMAT_INDEX4LSB, "SDL_PIXELFORMAT_INDEX4LSB"}, { {SDL_PIXELFORMAT_INDEX4MSB, "SDL_PIXELFORMAT_INDEX4MSB"},
SDL_PIXELFORMAT_INDEX4MSB, "SDL_PIXELFORMAT_INDEX4MSB"}, { {SDL_PIXELFORMAT_INDEX8, "SDL_PIXELFORMAT_INDEX8"},
SDL_PIXELFORMAT_INDEX8, "SDL_PIXELFORMAT_INDEX8"}, { {SDL_PIXELFORMAT_RGB332, "SDL_PIXELFORMAT_RGB332"},
SDL_PIXELFORMAT_RGB332, "SDL_PIXELFORMAT_RGB332"}, { {SDL_PIXELFORMAT_RGB444, "SDL_PIXELFORMAT_RGB444"},
SDL_PIXELFORMAT_RGB444, "SDL_PIXELFORMAT_RGB444"}, { {SDL_PIXELFORMAT_RGB555, "SDL_PIXELFORMAT_RGB555"},
SDL_PIXELFORMAT_RGB555, "SDL_PIXELFORMAT_RGB555"}, { {SDL_PIXELFORMAT_BGR555, "SDL_PIXELFORMAT_BGR555"},
SDL_PIXELFORMAT_BGR555, "SDL_PIXELFORMAT_BGR555"}, { {SDL_PIXELFORMAT_ARGB4444, "SDL_PIXELFORMAT_ARGB4444"},
SDL_PIXELFORMAT_ARGB4444, "SDL_PIXELFORMAT_ARGB4444"}, { {SDL_PIXELFORMAT_ABGR4444, "SDL_PIXELFORMAT_ABGR4444"},
SDL_PIXELFORMAT_ABGR4444, "SDL_PIXELFORMAT_ABGR4444"}, { {SDL_PIXELFORMAT_ARGB1555, "SDL_PIXELFORMAT_ARGB1555"},
SDL_PIXELFORMAT_ARGB1555, "SDL_PIXELFORMAT_ARGB1555"}, { {SDL_PIXELFORMAT_ABGR1555, "SDL_PIXELFORMAT_ABGR1555"},
SDL_PIXELFORMAT_ABGR1555, "SDL_PIXELFORMAT_ABGR1555"}, { {SDL_PIXELFORMAT_RGB565, "SDL_PIXELFORMAT_RGB565"},
SDL_PIXELFORMAT_RGB565, "SDL_PIXELFORMAT_RGB565"}, { {SDL_PIXELFORMAT_BGR565, "SDL_PIXELFORMAT_BGR565"},
SDL_PIXELFORMAT_BGR565, "SDL_PIXELFORMAT_BGR565"}, { {SDL_PIXELFORMAT_RGB24, "SDL_PIXELFORMAT_RGB24"},
SDL_PIXELFORMAT_RGB24, "SDL_PIXELFORMAT_RGB24"}, { {SDL_PIXELFORMAT_BGR24, "SDL_PIXELFORMAT_BGR24"},
SDL_PIXELFORMAT_BGR24, "SDL_PIXELFORMAT_BGR24"}, { {SDL_PIXELFORMAT_RGB888, "SDL_PIXELFORMAT_RGB888"},
SDL_PIXELFORMAT_RGB888, "SDL_PIXELFORMAT_RGB888"}, { {SDL_PIXELFORMAT_BGR888, "SDL_PIXELFORMAT_BGR888"},
SDL_PIXELFORMAT_BGR888, "SDL_PIXELFORMAT_BGR888"}, { {SDL_PIXELFORMAT_ARGB8888, "SDL_PIXELFORMAT_ARGB8888"},
SDL_PIXELFORMAT_ARGB8888, "SDL_PIXELFORMAT_ARGB8888"}, { {SDL_PIXELFORMAT_RGBA8888, "SDL_PIXELFORMAT_RGBA8888"},
SDL_PIXELFORMAT_RGBA8888, "SDL_PIXELFORMAT_RGBA8888"}, { {SDL_PIXELFORMAT_ABGR8888, "SDL_PIXELFORMAT_ABGR8888"},
SDL_PIXELFORMAT_ABGR8888, "SDL_PIXELFORMAT_ABGR8888"}, { {SDL_PIXELFORMAT_BGRA8888, "SDL_PIXELFORMAT_BGRA8888"},
SDL_PIXELFORMAT_BGRA8888, "SDL_PIXELFORMAT_BGRA8888"}, { {SDL_PIXELFORMAT_ARGB2101010, "SDL_PIXELFORMAT_ARGB2101010"},
SDL_PIXELFORMAT_ARGB2101010, "SDL_PIXELFORMAT_ARGB2101010"}, { {SDL_PIXELFORMAT_YV12, "SDL_PIXELFORMAT_YV12"},
SDL_PIXELFORMAT_YV12, "SDL_PIXELFORMAT_YV12"}, { {SDL_PIXELFORMAT_IYUV, "SDL_PIXELFORMAT_IYUV"},
SDL_PIXELFORMAT_IYUV, "SDL_PIXELFORMAT_IYUV"}, { {SDL_PIXELFORMAT_YUY2, "SDL_PIXELFORMAT_YUY2"},
SDL_PIXELFORMAT_YUY2, "SDL_PIXELFORMAT_YUY2"}, { {SDL_PIXELFORMAT_UYVY, "SDL_PIXELFORMAT_UYVY"},
SDL_PIXELFORMAT_UYVY, "SDL_PIXELFORMAT_UYVY"}, { {SDL_PIXELFORMAT_YVYU, "SDL_PIXELFORMAT_YVYU"}
SDL_PIXELFORMAT_YVYU, "SDL_PIXELFORMAT_YVYU"}
}; };
const char * const char* PixelFormatToString(Uint32 pformat)
PixelFormatToString(Uint32 pformat)
{ {
Uint32 it=0; Uint32 it=0;
@ -82,8 +79,8 @@ CommonCreateState(char **argv, Uint32 flags)
state->window_flags = SDL_WINDOW_SHOWN; state->window_flags = SDL_WINDOW_SHOWN;
state->window_x = SDL_WINDOWPOS_UNDEFINED; state->window_x = SDL_WINDOWPOS_UNDEFINED;
state->window_y = SDL_WINDOWPOS_UNDEFINED; state->window_y = SDL_WINDOWPOS_UNDEFINED;
state->window_w = 640; state->window_w = DEFAULT_WINDOW_WIDTH;
state->window_h = 480; state->window_h = DEFAULT_WINDOW_HEIGHT;
state->num_windows = 1; state->num_windows = 1;
state->audiospec.freq = 22050; state->audiospec.freq = 22050;
state->audiospec.format = AUDIO_S16; state->audiospec.format = AUDIO_S16;

View file

@ -3,6 +3,9 @@
#include "SDL.h" #include "SDL.h"
#define DEFAULT_WINDOW_WIDTH 640
#define DEFAULT_WINDOW_HEIGHT 480
#define VERBOSE_VIDEO 0x00000001 #define VERBOSE_VIDEO 0x00000001
#define VERBOSE_MODES 0x00000002 #define VERBOSE_MODES 0x00000002
#define VERBOSE_RENDER 0x00000004 #define VERBOSE_RENDER 0x00000004

View file

@ -242,6 +242,7 @@ main(int argc, char *argv[])
continue; continue;
} }
glViewport(0, 0, DEFAULT_WINDOW_WIDTH, DEFAULT_WINDOW_HEIGHT);
glMatrixMode(GL_PROJECTION); glMatrixMode(GL_PROJECTION);
glLoadIdentity(); glLoadIdentity();
glOrthof(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); glOrthof(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0);
@ -260,10 +261,31 @@ main(int argc, char *argv[])
/* Check for events */ /* Check for events */
++frames; ++frames;
while (SDL_PollEvent(&event)) { while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
for (i = 0; i < state->num_windows; ++i) {
if (event.window.windowID == state->windows[i]) {
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
break;
}
/* Change view port to the new window dimensions */
glViewport(0, 0, event.window.data1, event.window.data2);
/* Update window content */
Render();
SDL_GL_SwapWindow(state->windows[i]);
break;
}
}
break;
}
}
CommonEvent(state, &event, &done); CommonEvent(state, &event, &done);
} }
for (i = 0; i < state->num_windows; ++i) { for (i = 0; i < state->num_windows; ++i) {
int w, h;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]); status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) { if (status) {
printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError()); printf("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
@ -271,8 +293,6 @@ main(int argc, char *argv[])
/* Continue for next window */ /* Continue for next window */
continue; continue;
} }
SDL_GetWindowSize(state->windows[i], &w, &h);
glViewport(0, 0, w, h);
Render(); Render();
SDL_GL_SwapWindow(state->windows[i]); SDL_GL_SwapWindow(state->windows[i]);
} }