Update VS2012 solution - add missing files; fix some static analysis warnings
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d4bfe07a4f
commit
fb3b70940c
5 changed files with 21 additions and 16 deletions
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@ -255,6 +255,7 @@
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<ClInclude Include="..\..\include\SDL_types.h" />
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<ClInclude Include="..\..\include\SDL_version.h" />
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<ClInclude Include="..\..\include\SDL_video.h" />
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<ClInclude Include="..\..\include\SDL_gamecontroller.h" />
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<ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
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<ClInclude Include="..\..\src\events\blank_cursor.h" />
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<ClInclude Include="..\..\src\events\default_cursor.h" />
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@ -445,6 +446,7 @@
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<ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
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<ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
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<ClCompile Include="..\..\src\events\SDL_windowevents.c" />
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<ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\..\src\main\windows\version.rc" />
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@ -27,7 +27,7 @@ UnEscapeQuotes(char *arg)
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char *last = NULL;
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while (*arg) {
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if (*arg == '"' && *last == '\\') {
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if (*arg == '"' && (last != NULL && *last == '\\')) {
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char *c_curr = arg;
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char *c_last = last;
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@ -263,7 +263,7 @@ SDLTest_RandomUint8BoundaryValue(Uint8 boundary1, Uint8 boundary2, SDL_bool vali
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size = SDLTest_GenerateUnsignedBoundaryValues(maxValue,
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(Uint64) boundary1, (Uint64) boundary2,
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validDomain, buffer);
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if (size == 0) {
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if (buffer == NULL || size == 0) {
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return 0;
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}
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@ -291,7 +291,7 @@ SDLTest_RandomUint16BoundaryValue(Uint16 boundary1, Uint16 boundary2, SDL_bool v
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size = SDLTest_GenerateUnsignedBoundaryValues(maxValue,
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(Uint64) boundary1, (Uint64) boundary2,
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validDomain, buffer);
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if(size == 0) {
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if (buffer == NULL || size == 0) {
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return 0;
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}
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@ -319,7 +319,7 @@ SDLTest_RandomUint32BoundaryValue(Uint32 boundary1, Uint32 boundary2, SDL_bool v
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size = SDLTest_GenerateUnsignedBoundaryValues(maxValue,
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(Uint64) boundary1, (Uint64) boundary2,
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validDomain, buffer);
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if(size == 0) {
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if (buffer == NULL || size == 0) {
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return 0;
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}
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@ -347,7 +347,7 @@ SDLTest_RandomUint64BoundaryValue(Uint64 boundary1, Uint64 boundary2, SDL_bool v
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size = SDLTest_GenerateUnsignedBoundaryValues(maxValue,
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(Uint64) boundary1, (Uint64) boundary2,
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validDomain, buffer);
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if(size == 0) {
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if (buffer == NULL || size == 0) {
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return 0;
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}
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@ -467,7 +467,7 @@ SDLTest_RandomSint8BoundaryValue(Sint8 boundary1, Sint8 boundary2, SDL_bool vali
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size = SDLTest_GenerateSignedBoundaryValues(minValue, maxValue,
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(Sint64) boundary1, (Sint64) boundary2,
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validDomain, buffer);
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if(size == 0) {
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if (buffer == NULL || size == 0) {
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return CHAR_MIN;
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}
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@ -495,7 +495,7 @@ SDLTest_RandomSint16BoundaryValue(Sint16 boundary1, Sint16 boundary2, SDL_bool v
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size = SDLTest_GenerateSignedBoundaryValues(minValue, maxValue,
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(Sint64) boundary1, (Sint64) boundary2,
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validDomain, buffer);
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if(size == 0) {
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if (buffer == NULL || size == 0) {
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return SHRT_MIN;
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}
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@ -524,7 +524,7 @@ SDLTest_RandomSint32BoundaryValue(Sint32 boundary1, Sint32 boundary2, SDL_bool v
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size = SDLTest_GenerateSignedBoundaryValues(minValue, maxValue,
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(Sint64) boundary1, (Sint64) boundary2,
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validDomain, buffer);
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if(size == 0) {
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if (buffer == NULL || size == 0) {
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return INT_MIN;
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}
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@ -553,7 +553,7 @@ SDLTest_RandomSint64BoundaryValue(Sint64 boundary1, Sint64 boundary2, SDL_bool v
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size = SDLTest_GenerateSignedBoundaryValues(minValue, maxValue,
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(Sint64) boundary1, (Sint64) boundary2,
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validDomain, buffer);
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if(size == 0) {
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if (buffer == NULL || size == 0) {
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return LLONG_MIN;
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}
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@ -31,6 +31,8 @@
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#include "SDL_config.h"
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#include <stdarg.h> /* va_list */
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#include "SDL_test.h"
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@ -212,7 +212,7 @@ static void surface_testBlit( SDL_Surface *testsur )
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/**
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* @brief Tests a blend mode.
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*/
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static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, int mode )
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static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, SDL_BlendMode bMode )
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{
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int ret;
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int i, j, ni, nj;
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@ -236,7 +236,7 @@ static int surface_testBlitBlendMode( SDL_Surface *testsur, SDL_Surface *face, i
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for (j=0; j <= nj; j+=4) {
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for (i=0; i <= ni; i+=4) {
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/* Set blend mode. */
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ret = SDL_SetSurfaceBlendMode( face, mode );
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ret = SDL_SetSurfaceBlendMode( face, bMode );
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if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
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return 1;
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@ -263,6 +263,7 @@ static void surface_testBlitBlend( SDL_Surface *testsur )
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SDL_Surface *face;
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int i, j, ni, nj;
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int mode;
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SDL_BlendMode bMode;
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SDL_ATbegin( "Blit Blending Tests" );
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@ -353,11 +354,11 @@ static void surface_testBlitBlend( SDL_Surface *testsur )
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/* Crazy blending mode magic. */
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mode = (i/4*j/4) % 4;
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if (mode==0) mode = SDL_BLENDMODE_NONE;
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else if (mode==1) mode = SDL_BLENDMODE_BLEND;
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else if (mode==2) mode = SDL_BLENDMODE_ADD;
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else if (mode==3) mode = SDL_BLENDMODE_MOD;
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ret = SDL_SetSurfaceBlendMode( face, mode );
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if (mode==0) bMode = SDL_BLENDMODE_NONE;
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else if (mode==1) bMode = SDL_BLENDMODE_BLEND;
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else if (mode==2) bMode = SDL_BLENDMODE_ADD;
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else if (mode==3) bMode = SDL_BLENDMODE_MOD;
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ret = SDL_SetSurfaceBlendMode( face, bMode );
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if (SDL_ATassert( "SDL_SetSurfaceBlendMode", ret == 0))
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return;
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