Updated SDL HTML documentation
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@ -4,7 +4,7 @@
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>Graphics and Video</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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"><LINK
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REL="HOME"
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TITLE="SDL Library Documentation"
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@ -28,6 +28,7 @@ ALINK="#ff0000"
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><DIV
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CLASS="NAVHEADER"
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><TABLE
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SUMMARY="Header navigation table"
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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@ -45,6 +46,7 @@ ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="guidebasicsinit.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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@ -58,6 +60,7 @@ ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="guidevideoopengl.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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@ -70,8 +73,8 @@ CLASS="CHAPTER"
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><H1
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><A
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NAME="GUIDEVIDEO"
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>Chapter 2. Graphics and Video</A
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></H1
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></A
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>Chapter 2. Graphics and Video</H1
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><DIV
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CLASS="TOC"
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><DL
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@ -97,8 +100,8 @@ CLASS="SECT1"
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CLASS="SECT1"
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><A
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NAME="GUIDEVIDEOINTRO"
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>Introduction to SDL Video</A
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></H1
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></A
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>Introduction to SDL Video</H1
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><P
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>Video is probably the most common thing that SDL is used for, and
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so it has the most complete subsystem. Here are a few
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@ -109,8 +112,8 @@ CLASS="SECT2"
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CLASS="SECT2"
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><A
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NAME="AEN68"
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>Initializing the Video Display</A
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></H2
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></A
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>Initializing the Video Display</H2
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><P
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>This is what almost all SDL programs have to do in one way or
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another.</P
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@ -155,8 +158,8 @@ CLASS="SECT2"
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CLASS="SECT2"
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><A
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NAME="AEN74"
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>Initializing the Best Video Mode</A
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></H2
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></A
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>Initializing the Best Video Mode</H2
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><P
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>If you have a preference for a certain pixel depth but will accept any
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other, use SDL_SetVideoMode with SDL_ANYFORMAT as below. You can also
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@ -190,8 +193,8 @@ CLASS="SECT2"
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CLASS="SECT2"
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><A
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NAME="AEN80"
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>Loading and Displaying a BMP File</A
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></H2
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></A
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>Loading and Displaying a BMP File</H2
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><P
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>The following function loads and displays a BMP file given as
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argument, once SDL is initialised and a video mode has been set.</P
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CLASS="SECT2"
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><A
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NAME="AEN86"
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>Drawing Directly to the Display</A
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></H2
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></A
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>Drawing Directly to the Display</H2
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><P
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>The following two functions can be used to get and set single
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pixels of a surface. They are carefully written to work with any depth
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@ -398,6 +401,7 @@ CLASS="NAVFOOTER"
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><HR
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ALIGN="LEFT"
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WIDTH="100%"><TABLE
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SUMMARY="Footer navigation table"
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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@ -409,6 +413,7 @@ ALIGN="left"
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VALIGN="top"
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><A
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HREF="guidebasicsinit.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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@ -417,6 +422,7 @@ ALIGN="center"
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VALIGN="top"
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><A
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HREF="index.html"
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ACCESSKEY="H"
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>Home</A
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></TD
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><TD
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@ -425,6 +431,7 @@ ALIGN="right"
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VALIGN="top"
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><A
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HREF="guidevideoopengl.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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@ -440,6 +447,7 @@ ALIGN="center"
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VALIGN="top"
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><A
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HREF="guide.html"
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ACCESSKEY="U"
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>Up</A
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></TD
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><TD
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