Updated SDL HTML documentation
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>Video</TITLE
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><META
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NAME="GENERATOR"
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CONTENT="Modular DocBook HTML Stylesheet Version 1.64
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CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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"><LINK
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REL="HOME"
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TITLE="SDL Library Documentation"
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@ -13,8 +13,8 @@ REL="UP"
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TITLE="SDL Reference"
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HREF="reference.html"><LINK
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REL="PREVIOUS"
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TITLE="SDL_GetError"
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HREF="sdlgeterror.html"><LINK
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TITLE="SDL_envvars"
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HREF="sdlenvvars.html"><LINK
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REL="NEXT"
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TITLE="SDL_GetVideoSurface"
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HREF="sdlgetvideosurface.html"><META
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@ -32,6 +32,7 @@ ALINK="#ff0000"
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><DIV
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CLASS="NAVHEADER"
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><TABLE
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SUMMARY="Header navigation table"
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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@ -48,7 +49,8 @@ WIDTH="10%"
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ALIGN="left"
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VALIGN="bottom"
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><A
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HREF="sdlgeterror.html"
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HREF="sdlenvvars.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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@ -62,6 +64,7 @@ ALIGN="right"
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VALIGN="bottom"
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><A
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HREF="sdlgetvideosurface.html"
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ACCESSKEY="N"
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>Next</A
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></TD
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></TR
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@ -74,8 +77,8 @@ CLASS="CHAPTER"
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><H1
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><A
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NAME="VIDEO"
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>Chapter 6. Video</A
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></H1
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></A
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>Chapter 6. Video</H1
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><DIV
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CLASS="TOC"
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><DL
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@ -87,294 +90,294 @@ CLASS="TOC"
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><A
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HREF="sdlgetvideosurface.html"
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>SDL_GetVideoSurface</A
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> — returns a pointer to the current display surface</DT
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> -- returns a pointer to the current display surface</DT
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><DT
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><A
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HREF="sdlgetvideoinfo.html"
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>SDL_GetVideoInfo</A
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> — returns a pointer to information about the video hardware</DT
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> -- returns a pointer to information about the video hardware</DT
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><DT
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><A
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HREF="sdlvideodrivername.html"
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>SDL_VideoDriverName</A
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> — Obtain the name of the video driver</DT
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> -- Obtain the name of the video driver</DT
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><DT
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><A
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HREF="sdllistmodes.html"
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>SDL_ListModes</A
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> — Returns a pointer to an array of available screen dimensions for
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> -- Returns a pointer to an array of available screen dimensions for
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the given format and video flags</DT
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><DT
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><A
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HREF="sdlvideomodeok.html"
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>SDL_VideoModeOK</A
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> — Check to see if a particular video mode is supported.</DT
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> -- Check to see if a particular video mode is supported.</DT
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><DT
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><A
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HREF="sdlsetvideomode.html"
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>SDL_SetVideoMode</A
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> — Set up a video mode with the specified width, height and bits-per-pixel.</DT
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> -- Set up a video mode with the specified width, height and bits-per-pixel.</DT
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><DT
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><A
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HREF="sdlupdaterect.html"
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>SDL_UpdateRect</A
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> — Makes sure the given area is updated on the given screen.</DT
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> -- Makes sure the given area is updated on the given screen.</DT
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><DT
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><A
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HREF="sdlupdaterects.html"
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>SDL_UpdateRects</A
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> — Makes sure the given list of rectangles is updated on the given screen.</DT
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> -- Makes sure the given list of rectangles is updated on the given screen.</DT
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><DT
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><A
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HREF="sdlflip.html"
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>SDL_Flip</A
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> — Swaps screen buffers</DT
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> -- Swaps screen buffers</DT
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><DT
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><A
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HREF="sdlsetcolors.html"
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>SDL_SetColors</A
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> — Sets a portion of the colormap for the given 8-bit surface.</DT
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> -- Sets a portion of the colormap for the given 8-bit surface.</DT
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><DT
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><A
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HREF="sdlsetpalette.html"
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>SDL_SetPalette</A
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> — Sets the colors in the palette of an 8-bit surface.</DT
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> -- Sets the colors in the palette of an 8-bit surface.</DT
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><DT
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><A
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HREF="sdlsetgamma.html"
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>SDL_SetGamma</A
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> — Sets the color gamma function for the display</DT
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> -- Sets the color gamma function for the display</DT
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><DT
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><A
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HREF="sdlgetgammaramp.html"
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>SDL_GetGammaRamp</A
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> — Gets the color gamma lookup tables for the display</DT
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> -- Gets the color gamma lookup tables for the display</DT
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><DT
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><A
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HREF="sdlsetgammaramp.html"
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>SDL_SetGammaRamp</A
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> — Sets the color gamma lookup tables for the display</DT
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> -- Sets the color gamma lookup tables for the display</DT
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><DT
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><A
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HREF="sdlmaprgb.html"
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>SDL_MapRGB</A
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> — Map a RGB color value to a pixel format.</DT
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> -- Map a RGB color value to a pixel format.</DT
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><DT
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><A
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HREF="sdlmaprgba.html"
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>SDL_MapRGBA</A
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> — Map a RGBA color value to a pixel format.</DT
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> -- Map a RGBA color value to a pixel format.</DT
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><DT
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><A
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HREF="sdlgetrgb.html"
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>SDL_GetRGB</A
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> — Get RGB values from a pixel in the specified pixel format.</DT
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> -- Get RGB values from a pixel in the specified pixel format.</DT
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><DT
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><A
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HREF="sdlgetrgba.html"
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>SDL_GetRGBA</A
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> — Get RGBA values from a pixel in the specified pixel format.</DT
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> -- Get RGBA values from a pixel in the specified pixel format.</DT
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><DT
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><A
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HREF="sdlcreatergbsurface.html"
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>SDL_CreateRGBSurface</A
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> — Create an empty SDL_Surface</DT
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> -- Create an empty SDL_Surface</DT
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><DT
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><A
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HREF="sdlcreatergbsurfacefrom.html"
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>SDL_CreateRGBSurfaceFrom</A
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> — Create an SDL_Surface from pixel data</DT
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> -- Create an SDL_Surface from pixel data</DT
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><DT
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><A
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HREF="sdlfreesurface.html"
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>SDL_FreeSurface</A
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> — Frees (deletes) a SDL_Surface</DT
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> -- Frees (deletes) a SDL_Surface</DT
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><DT
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><A
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HREF="sdllocksurface.html"
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>SDL_LockSurface</A
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> — Lock a surface for directly access.</DT
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> -- Lock a surface for directly access.</DT
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><DT
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><A
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HREF="sdlunlocksurface.html"
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>SDL_UnlockSurface</A
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> — Unlocks a previously locked surface.</DT
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> -- Unlocks a previously locked surface.</DT
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><DT
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><A
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HREF="sdlloadbmp.html"
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>SDL_LoadBMP</A
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> — Load a Windows BMP file into an SDL_Surface.</DT
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> -- Load a Windows BMP file into an SDL_Surface.</DT
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><DT
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><A
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HREF="sdlsavebmp.html"
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>SDL_SaveBMP</A
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> — Save an SDL_Surface as a Windows BMP file.</DT
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> -- Save an SDL_Surface as a Windows BMP file.</DT
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><DT
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><A
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HREF="sdlsetcolorkey.html"
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>SDL_SetColorKey</A
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> — Sets the color key (transparent pixel) in a blittable surface and
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> -- Sets the color key (transparent pixel) in a blittable surface and
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RLE acceleration.</DT
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><DT
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><A
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HREF="sdlsetalpha.html"
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>SDL_SetAlpha</A
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> — Adjust the alpha properties of a surface</DT
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> -- Adjust the alpha properties of a surface</DT
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><DT
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><A
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HREF="sdlsetcliprect.html"
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>SDL_SetClipRect</A
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> — Sets the clipping rectangle for a surface.</DT
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> -- Sets the clipping rectangle for a surface.</DT
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><DT
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><A
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HREF="sdlgetcliprect.html"
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>SDL_GetClipRect</A
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> — Gets the clipping rectangle for a surface.</DT
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> -- Gets the clipping rectangle for a surface.</DT
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><DT
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><A
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HREF="sdlconvertsurface.html"
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>SDL_ConvertSurface</A
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> — Converts a surface to the same format as another surface.</DT
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> -- Converts a surface to the same format as another surface.</DT
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><DT
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><A
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HREF="sdlblitsurface.html"
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>SDL_BlitSurface</A
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> — This performs a fast blit from the source surface to the destination surface.</DT
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> -- This performs a fast blit from the source surface to the destination surface.</DT
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><DT
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><A
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HREF="sdlfillrect.html"
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>SDL_FillRect</A
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> — This function performs a fast fill of the given rectangle with some color</DT
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> -- This function performs a fast fill of the given rectangle with some color</DT
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><DT
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><A
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HREF="sdldisplayformat.html"
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>SDL_DisplayFormat</A
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> — Convert a surface to the display format</DT
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> -- Convert a surface to the display format</DT
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><DT
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><A
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HREF="sdldisplayformatalpha.html"
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>SDL_DisplayFormatAlpha</A
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> — Convert a surface to the display format</DT
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> -- Convert a surface to the display format</DT
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><DT
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><A
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HREF="sdlwarpmouse.html"
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>SDL_WarpMouse</A
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> — Set the position of the mouse cursor.</DT
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> -- Set the position of the mouse cursor.</DT
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><DT
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><A
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HREF="sdlcreatecursor.html"
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>SDL_CreateCursor</A
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> — Creates a new mouse cursor.</DT
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> -- Creates a new mouse cursor.</DT
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><DT
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><A
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HREF="sdlfreecursor.html"
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>SDL_FreeCursor</A
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> — Frees a cursor created with SDL_CreateCursor.</DT
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> -- Frees a cursor created with SDL_CreateCursor.</DT
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><DT
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><A
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HREF="sdlsetcursor.html"
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>SDL_SetCursor</A
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> — Set the currently active mouse cursor.</DT
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> -- Set the currently active mouse cursor.</DT
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><DT
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><A
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HREF="sdlgetcursor.html"
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>SDL_GetCursor</A
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> — Get the currently active mouse cursor.</DT
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> -- Get the currently active mouse cursor.</DT
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><DT
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><A
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HREF="sdlshowcursor.html"
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>SDL_ShowCursor</A
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> — Toggle whether or not the cursor is shown on the screen.</DT
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> -- Toggle whether or not the cursor is shown on the screen.</DT
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><DT
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><A
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HREF="sdlglloadlibrary.html"
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>SDL_GL_LoadLibrary</A
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> — Specify an OpenGL library</DT
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> -- Specify an OpenGL library</DT
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><DT
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><A
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HREF="sdlglgetprocaddress.html"
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>SDL_GL_GetProcAddress</A
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> — Get the address of a GL function</DT
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> -- Get the address of a GL function</DT
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><DT
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><A
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HREF="sdlglgetattribute.html"
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>SDL_GL_GetAttribute</A
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> — Get the value of a special SDL/OpenGL attribute</DT
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> -- Get the value of a special SDL/OpenGL attribute</DT
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><DT
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><A
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HREF="sdlglsetattribute.html"
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>SDL_GL_SetAttribute</A
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> — Set a special SDL/OpenGL attribute</DT
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> -- Set a special SDL/OpenGL attribute</DT
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><DT
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><A
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HREF="sdlglswapbuffers.html"
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>SDL_GL_SwapBuffers</A
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> — Swap OpenGL framebuffers/Update Display</DT
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> -- Swap OpenGL framebuffers/Update Display</DT
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><DT
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><A
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HREF="sdlcreateyuvoverlay.html"
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>SDL_CreateYUVOverlay</A
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> — Create a YUV video overlay</DT
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> -- Create a YUV video overlay</DT
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><DT
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><A
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HREF="sdllockyuvoverlay.html"
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>SDL_LockYUVOverlay</A
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> — Lock an overlay</DT
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> -- Lock an overlay</DT
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><DT
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><A
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HREF="sdlunlockyuvoverlay.html"
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>SDL_UnlockYUVOverlay</A
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> — Unlock an overlay</DT
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> -- Unlock an overlay</DT
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><DT
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><A
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HREF="sdldisplayyuvoverlay.html"
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>SDL_DisplayYUVOverlay</A
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> — Blit the overlay to the display</DT
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> -- Blit the overlay to the display</DT
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><DT
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><A
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HREF="sdlfreeyuvoverlay.html"
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>SDL_FreeYUVOverlay</A
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> — Free a YUV video overlay</DT
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> -- Free a YUV video overlay</DT
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><DT
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><A
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HREF="sdlglattr.html"
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>SDL_GLattr</A
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> — SDL GL Attributes</DT
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> -- SDL GL Attributes</DT
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><DT
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><A
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HREF="sdlrect.html"
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>SDL_Rect</A
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> — Defines a rectangular area</DT
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> -- Defines a rectangular area</DT
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><DT
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><A
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HREF="sdlcolor.html"
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>SDL_Color</A
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> — Format independent color description</DT
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> -- Format independent color description</DT
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><DT
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><A
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HREF="sdlpalette.html"
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>SDL_Palette</A
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> — Color palette for 8-bit pixel formats</DT
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> -- Color palette for 8-bit pixel formats</DT
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><DT
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><A
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HREF="sdlpixelformat.html"
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>SDL_PixelFormat</A
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> — Stores surface format information</DT
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> -- Stores surface format information</DT
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><DT
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><A
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HREF="sdlsurface.html"
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>SDL_Surface</A
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> — Graphical Surface Structure</DT
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> -- Graphical Surface Structure</DT
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><DT
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><A
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HREF="sdlvideoinfo.html"
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>SDL_VideoInfo</A
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> — Video Target information</DT
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> -- Video Target information</DT
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><DT
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><A
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HREF="sdloverlay.html"
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>SDL_Overlay</A
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> — YUV video overlay</DT
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> -- YUV video overlay</DT
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></DL
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></DIV
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><P
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><HR
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ALIGN="LEFT"
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WIDTH="100%"><TABLE
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SUMMARY="Footer navigation table"
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WIDTH="100%"
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BORDER="0"
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CELLPADDING="0"
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ALIGN="left"
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VALIGN="top"
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><A
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HREF="sdlgeterror.html"
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HREF="sdlenvvars.html"
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ACCESSKEY="P"
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>Prev</A
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></TD
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><TD
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@ -461,6 +466,7 @@ ALIGN="center"
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VALIGN="top"
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><A
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HREF="index.html"
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ACCESSKEY="H"
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>Home</A
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></TD
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><TD
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||||
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@ -469,6 +475,7 @@ ALIGN="right"
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VALIGN="top"
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><A
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||||
HREF="sdlgetvideosurface.html"
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ACCESSKEY="N"
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||||
>Next</A
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></TD
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></TR
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WIDTH="33%"
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ALIGN="left"
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||||
VALIGN="top"
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||||
>SDL_GetError</TD
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>SDL_envvars</TD
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><TD
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WIDTH="34%"
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ALIGN="center"
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VALIGN="top"
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||||
><A
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||||
HREF="reference.html"
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ACCESSKEY="U"
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>Up</A
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></TD
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><TD
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