Removed SDL_SYS_JoystickNeedsPolling().

It was simpler to just have the polling (actually: hotplug detection)
 functions return immediately if it's not an appropriate time to poll.

Note that previously, if any joystick/controller was opened, we would poll
 every time anyhow, skipping this function.
This commit is contained in:
Ryan C. Gordon 2014-06-14 23:31:23 -04:00
parent 50265e160b
commit fbdde501ba
15 changed files with 51 additions and 165 deletions

View file

@ -230,14 +230,6 @@ void SDL_SYS_JoystickDetect()
SDL_UnlockMutex(g_DeviceInfoLock);
}
SDL_bool SDL_SYS_JoystickNeedsPolling()
{
/* Since XInput, or WinRT, provides any events to indicate when a game
controller gets connected, and instead indicates device availability
solely through polling, we'll poll (for new devices).
*/
return SDL_TRUE;
}
/* Internal function to retreive device capabilities.
This function will return an SDL-standard value of 0 on success