SDL_RenderReadPixels() needs to flush asynchronous operations before it reads.
The semantics are that it reads the back buffer, and those pixels may not be available once SDL_RenderPresent() has happened. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404207
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@ -329,9 +329,6 @@ static int render_clearScreen (void)
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return -1;
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*/
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/* Flush all asynchronous operations */
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SDL_RenderPresent();
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return 0;
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}
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@ -413,9 +410,6 @@ static int render_testPrimitives (void)
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if (SDL_ATassert( "SDL_RenderLine", ret == 0))
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return -1;
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/* Flush all asynchronous operations */
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SDL_RenderPresent();
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/* See if it's the same. */
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if (render_compare( "Primitives output not the same.", &img_primitives ))
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return -1;
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@ -533,9 +527,6 @@ static int render_testPrimitivesBlend (void)
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}
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}
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/* Flush all asynchronous operations */
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SDL_RenderPresent();
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/* See if it's the same. */
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if (render_compare( "Blended primitives output not the same.", &img_blend ))
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return -1;
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@ -588,9 +579,6 @@ static int render_testBlit (void)
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/* Clean up. */
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SDL_DestroyTexture( tface );
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/* Flush all asynchronous operations */
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SDL_RenderPresent();
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/* See if it's the same. */
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if (render_compare( "Blit output not the same.", &img_blit ))
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return -1;
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@ -648,9 +636,6 @@ static int render_testBlitColour (void)
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/* Clean up. */
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SDL_DestroyTexture( tface );
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/* Flush all asynchronous operations */
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SDL_RenderPresent();
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/* See if it's the same. */
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if (render_compare( "Blit output not the same (using SDL_SetTextureColorMod).",
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&img_blitColour ))
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@ -713,9 +698,6 @@ static int render_testBlitAlpha (void)
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/* Clean up. */
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SDL_DestroyTexture( tface );
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/* Flush all asynchronous operations */
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SDL_RenderPresent();
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/* See if it's the same. */
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if (render_compare( "Blit output not the same (using SDL_SetSurfaceAlphaMod).",
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&img_blitAlpha ))
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@ -763,9 +745,6 @@ static int render_testBlitBlendMode( SDL_TextureID tface, int mode )
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}
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}
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/* Flush all asynchronous operations */
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SDL_RenderPresent();
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return 0;
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}
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@ -883,9 +862,6 @@ static int render_testBlitBlend (void)
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/* Clean up. */
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SDL_DestroyTexture( tface );
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/* Flush all asynchronous operations */
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SDL_RenderPresent();
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/* Check to see if matches. */
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if (render_compare( "Blit blending output not the same (using SDL_BLENDMODE_*).",
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&img_blendAll ))
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