Fixed setting the texture unit, still doesn't work.

This commit is contained in:
Sam Lantinga 2011-02-08 16:50:51 -08:00
parent e66660c5f6
commit fd61299f87
2 changed files with 2 additions and 2 deletions

View file

@ -282,7 +282,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
}
/* Check for shader support */
//data->shaders = GL_CreateShaderContext();
data->shaders = GL_CreateShaderContext();
#if 0
/* We support YV12 textures using 3 textures and a shader */