Fixed setting the texture unit, still doesn't work.
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2 changed files with 2 additions and 2 deletions
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@ -282,7 +282,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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/* Check for shader support */
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//data->shaders = GL_CreateShaderContext();
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data->shaders = GL_CreateShaderContext();
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#if 0
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/* We support YV12 textures using 3 textures and a shader */
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